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GameMaker HTML5 v.1.0.170

Design your very own games using easy-to-learn drag-and-drop actions 2013 you can create professional-looking games in very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.

Design your very own games using easy-to-learn drag-and-drop actions 2013 you can create professional-looking games in very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.

Features unique to HTML5
- NEW! GameMaker Team collaboration feature
- Suitable for creating Games AND other animated content
- Call external javascript libraries
- Games will run in HTML5-compatible browsers without plugins
- Deploy on the web server of your choosing

OS: WinAll
Language: English












Category: Game making software | Views: 2035 | Added by: Adamsummer | Date: 2012-04-11 | Comments (3)

DAZ 3D Bryce 7 Pro v7.0.1.74

Bryce 7 Pro — The First Name in 3D Landscapes. Discover why Bryce has earned its place as the favorite 3D modeling and animation package of so many for so long. Bryce 7 Pro combines powerful features with a smart and simple user interface to make the creation of digital landscapes easier and more realistic than ever. Bryce 7 Pro proves that the only limit to creation is your own imagination.

For more than a decade, artists of all mediums have known Bryce as the affordable 3D software for achieving breathtaking realistic imagery. Bryce 7 gives you the ability to work faster and create more realistic environments than ever before. From the new Instancing Lab and totally redesigned bridge to DAZ Studio, to the improved skies and clouds, updated HDRI and advanced lighting, Bryce 7 will breathe new life into both your future and existing Bryce scenes. Whether you are a professional designer, or a recent 3D graphics enthusiast, Bryce provides you with the tools to literally create a world of your own.

New Features in Bryce 7:
• Instancing Lab — Enjoy true instancing with items that auto-follow the terrain. Create copies of individual objects, or entire sets so as to create huge forests and rock gardens quickly and without the typical memory usage and overhead. Change the distribution and randomness by controlling the scale, density, and proportion of your selected objects.
• Improved Light Lab — New distant, spotlight, parallel, cluster, dome and 3D fill lights are available along with settings for specularity and diffuse intensity. Also includes optimized true ambience, lens flare, and cast shadow intensity settings.
• Sky Lab Improvements — Use the sky as a light source, add a specular map to your IBL, control shadow softness, background DOF, transparency controls, tone-map, and the ability to create and export your own HDR Images. Also includes new controls over cloud settings.
• Particle Emitter — Create animated particles from sphere objects with control over size, gravity, and max particles.
• DAZ Studio Bridge — Create seamless productions of environments populated with human figures, animals and other characters imported from DAZ Studio.
• Improved Import/Export — Now you can import and export FBX and COLLADA date files, including the import of Google SketchUp models or Spore creatures.

Home Page : www.daz3d.com
OS: Windows XP/Vista/7
Language: English


Available for users onlyhttp://www.filesonic.com/file/1836618544/


Available for users onlyhttp://www.fileserve.com/file/cwBV4aX/_DAZ.3D.Bryce.v7.1.0.74.Pro.rar




Category: Game making software | Views: 1466 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)

GameCore's industry-first integrated development environment provides true WYSIWYG Game Creation from concept to completion. 
GameCore provides the industry's first complete 'integrated development environment' for developing 3d games. Everything from world-building, to Menu / GUI editing and FX creation is all available within the core GameCore Development Environment. No more switching between random programs, no more unnecessary 3rd party editors and utilities - GameCore provides everything you need in one seamless package.

Pass: t-mick

Source: http://anonym.to/?http://www.gamecore3d.com/gamecore_trailer
Category: Game making software | Views: 1641 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

Анонсирован релиз Unity 2.5 – кросс-платформенного инструмента для разработки 3D/2D игр. Впервые разработка игр средствами Unity стала доступна на Mac OS X и Windows платформах.

В новой версии был полностью переработан Редактор (Unity Editor), улучшено юзабилити (удобство пользования) программы, добавлена возможность импорта 3ds Max файлов (в дополнение к Maya, Blender, …), произведен полный редизайн интерфейса, инструменты для работы с привязками стали более точными и удобными, компиляция шейдеров проходит в 3 раза быстрее и др.

Новое в Unity 2.5:

  • В Unity 2.5 добавлена полная поддержка Windows Vista,Windows XP и Mac OS X платформ
  • Улучшено юзабилити.
  • Добавлена возможность импорта 3ds Max файлов.
  • Полный редизайн интерфейса.
  • Более точные инструменты навигации и привязок.
  • Полностью настраиваемый Редактор.
  • Более информативные диалоги.
  • Графика и шейдеры:
    • Мультипотоковый скиннинг мэша.
    • Runtime DXT компрессия.
    • Поддержка LOD (Level of Detail) для шейдеров.
    • RenderQueue может быть установлен пер-материально при помощи скрипта.
    • Оптимизирован рендеринг.
    • Компиляция шейдеров проходит в 3 раза быстрее.
    • Добавлены #pragma exclude_renderers и #pragma only_renderers директивы компилятора шейдеров.
    • Оптимизирован UnityGUI рендеринг.
    • NVPerfHUD поддерживается в Windows играх.
  • WEB плеер
    • Поддержка браузера Google Chrome.
    • Поддержка браузера Internet Explorer 8.
    • Более стабильная частота кадров в Windows Web Players.
  • Редактор
    • Полностью переписан клиентский интерфейс Asset Server.
    • Просмотрщик сцены может визуализировать текстуры с повышенным и оптимальным разрешением.
    • Обновлены библиотеки импорта FBX.
    • Пользовательские настройки FBX будут уитываться при работе скриптов пост-обработки.
    • Добавлен режим работы Global для инструментов трансформации.
    • Окно статистики в виде Game отображает время кадра и количество кадров в секунду.
    • В "Настройки" добавлена опция "Show Project Wizard when launching".
    • Программа запоминает предпочитаемый сторонний редактор скриптов/изображений.
    • В настройки "Ландшафт" добавлена опция "Terrain wind tint color".
    • Добавлен gizmo для Spring Joint.
    • Настройка по-умолчанию "Recalculate Normals" отключена в импортере мэша.
    • Добавлен индикатор прогресса для импорта/экспорта.
  • Другие улучшения
    • Application.targetFrameRate - для установки максимального количества кадров в сек.
    • AnimationClipCurveData воспринимается как переменная.
    • Улучшения в работе UnityGUI текстовых полей.
    • На 64-битной версии Windows стало возможно выделять до 4 Гб памяти.
    • Некоторые изменения в системе лицензирования.



                     Unity 2.5 для Windows
Category: Game making software | Views: 1535 | Added by: Adamsummer | Date: 2012-04-11 | Comments (4)

ShiVa, a platform for 3D real time development, allows you to make games such as First person shooter
"FPS”, Platform games, Adventure games, Massive online multiplayer role-play game "MMO”, Race
simulation games, Shoot them up game. Serious games and 3D real time applications for professional
use such as Architecture, Engineering, Communication and marketing. The main difference with ShiVa
resides in its innovating interface and ergonomics :
Select your modules and your workspace configuration
 Pass:  t-mick

Category: Game making software | Views: 1550 | Added by: Adamsummer | Date: 2012-04-11 | Comments (3)

Worldweaver DX Studio - полностью интегрированная среда разработки для создания интерактивных 3D-приложений с использованием DirectX. В программе имеется трехмерный движок, работающий в режиме реального времени, а также набор инструментов для редактирования 2D и 3D изображений. Используя DX Studio, вы можете создавать приложения для Microsoft Office/Visual Studio и прочее.

Основные возможности Worldweaver DX Studio Pro:
» Возможность создавать интерактивные приложения и игры
» Визуальная среда разработки с поддержкой соединения окон
» Интегрированные редакторы сцен, изображений и звука
» Контекстно-зависимый редактор javascript
» Мгновенные предпросмотр
» Пиксельные эффекты и эффекты вершинных шейдеров
» Неограниченный уровень сложности
» Импорт готовых моделей
» Импорт обычных 2D/3D форматов, включая X, 3DS, OBJ
» Поддержка сжатых WAV, OGG, MP3 файлов
» Поддержка MPG, AVI форматов
» Экспорт моделей в другие пакеты
» Связь с другими игроками по сети
» Интегрированный клиент базы данных
» Встраивание документов программы в веб-страницы, офисные документы или приложения Visual Studio.

Изменения в Worldweaver DX Studio Pro v3.2.1:
* 64-bit editor, with 64-bit IE plugin support.
* Streaming module manager improvements - you can now just check a box on a 3D module to have it stream in and out of your scene automatically.
* UI and icon refresh - improvements in both the look and functionality of UI components.
* Lightweight EXE Builder - allows a small, non-admin EXE to be built for easy redistribution.
* Global resource management - access resources from any part of the document from any resource manager.
* Full plugin communication in IE Protected Mode and the latest Chrome and Firefox browsers.
* Tighter memory management.
* Core engine improvments to give a boost to FPS.
* Pre-multiplied alpha support for more complex alpha blending.

Операционная система: Windows XP/Vista
Язык интерфейса: Английский
Размер: 99,97 мб
Лекарство: присутствует
Домашняя страница: dxstudio.com

Category: Game making software | Views: 1450 | Added by: Adamsummer | Date: 2012-04-11 | Comments (5)

ShiVa Editor

ShiVa Editor is a WYSIWYG software for designing games and applications.
It is available for Windows and also works on Mac OS under parallels.

Create particle effects, trails, animation, design HUDs, materials, configure AIs and assign sounds with ease.

Assert Import

Import your assets from your favorite DCC tools using the popular collada format created
by Sony for the PS3.
ShiVa can also import DWF from all autodesk software, including revit and inventor.

ShiVa is fully compatible with 3ds Max, Maya, XSI, Lightwave and Cinema4D.

3D Engine

The ShiVa engine is a Next-Gen 3D engine, which handles advanced shading systems and post-rendering effects automatically.

Special maps ( normal, gloss, specular ), Cell-shading, cascaded shadow maps, reflection, refraction, Fresnel, bloom, depth of field, motion blur, saturation, etc.

Terrain and Ocean

Large landscapes comprising multiple zones of any size. Optimized scene management for working with large amounts of data.

Unlimited layers of texture with various shading settings to add realistic color detail.
Geometry creation procedure using fractal algorithms and natural erosion.
Spawn multiple objects at once, control area density, size, orientation, altitude and depth.


The ShiVa Engine includes an integrated ODE dynamic engine, allowing you to simulate physical interactions between objects in an impressively realistic way.
ODE handles user-defined collision meshes, rigid bodies, simple, complex and motor joints.

Dynamics can be configured directly in ShiVa Editor


ShiVa includes an integrated advanced animation engine, which can be configured and operated via script, to bring your object to life.

The animation engine handles skeletal animation, motion blending, skeleton synchronization and automatic path-finding with total script-based control.


The ShiVa Editor includes an integrated scripting module based on an optimized, streamlined version of Lua language, providing full control of all the engine's functionalities.

Optimized event manager and native finite-state machine support.

iPhone Publishing

Simple publishing workflow using the iPhone authoring tool.

ShiVa iPhone 3D engine handles OS3.0, GPS, microphone, multitouch, accelerometer, keyboard, network, AdMob and a true physics engine.

Web Deployment

The smallest 3D web player in the world!

S3D Player is compatible and fully tested with Safari 3+, IE6+,
Firefox 2+ (and gecko-based browsers) and Opera 9+ on Windows, Mac OS and Linux.
Auto-installer size smaller than 1Mb with webpage auto refresh.
Resizable in HTML, Javascript and CSS

Web Features

Make your 3D real-time web application fully compliant with your databases and server technology, using the XML protocol with SOAP.

Available for all web server languages (PHP, ASP, JSP, Cold Fusion, etc.) and for all client technologies (online, offline, Windows, Mac OS, Linux, iPhone, etc.)

Pass: t-mick

rapidshare.com 1
rapidshare.com 2
Category: Game making software | Views: 2960 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

Полностью интегрированная среда разработки для создания интерактивных 3D-приложений с использованием DirectX. Система включает в себя трехмерный движок в реальном времени и инструменты для редактирования – весь диапазон средств и возможностей предлагается в одной IDE. Система работает с 2D и 3D, редактируя и управляя полностью на javascript’е в реальном времени. Внешнее управление приложениями с помощью мощного интерфейса ActiveX/COM. Имеет интегрированный 2D и 3D редактор мира. Используя DX Studio, вы можете создавать приложения для Microsoft Office/Visual Studio и прочее. Движок в EXE и ActiveX DLL может быть переработан без дополнительных лицензионных дотаций.
Использует технологии DirectX 9.0c для создания качественной 3D графики и рендеринга, задействуя ускорители, поддерживая все последние технологии пиксельных и вертексных шейдеров. Использует популярные форматы. Имеются плагины для использования C++, C# or VB.Net. Имеется возможность скомпилировать проект в исполняемый файл EXE. Также в программе имеются встроенные спецэффекты такие, как системы частиц, тени в реальном времени, трехмерное видео проектирование, трехмерный звук и прочее. Движок вас не ограничивает в использовании дополнительных элементов. Возможно использование SDK при необходимости и знаниях DirectX/C++.

Основные возможности профессиональной версии:

» Возможность создавать интерактивные приложения и игры
» Визуальная среда разработки с поддержкой соединения окон
» Интегрированные редакторы сцен, изображений и звука
» Контекстно-зависимый редактор javascript
» Мгновенные предпросмотр
» Пиксельные эффекты и эффекты вершинных шейдеров
» Неограниченный уровень сложности
» Импорт готовых моделей
» Импорт обычных 2D/3D форматов, включая X, 3DS, OBJ
» Поддержка сжатых WAV, OGG, MP3 файлов
» Поддержка MPG, AVI форматов
» Экспорт моделей в другие пакеты
» Связь с другими игроками по сети
» Интегрированный клиент базы данных
» Встраивание документов программы в веб-страницы, офисные документы или приложения Visual Studio.

Интерфейс: английский
Операционная система: Windows XP/Vista

Официальный сайт -http://anonym.to/?http://www.dxstudio.com

Pass: t-mick

Category: Game making software | Views: 1024 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)

Название: Unity Pro 2.6.1 for Windows
Разработчик: Unity Technologies
Дата создания: ‎30 ‎ноября ‎2009 ‎г. 18:32:39
Версия: 2.6.1
Платформа/ОС: Windows All
Язык: English
Лекраство: Присутствует
Размер: 175 MB
Формат файла: rar

Unity – это профессиональный мультиплатформенный игровой движок и интегрированный мощный игровой редактор, созданный с самого начала для облегчения создания игр. Этот движок из себя представляет что-то вроде конструктора игр, так как имеется отличная среда редактирования с удобным пользовательским интерфейсом, позволяющим создавать игру визуально! Редактор прост и интуитивно понятен, настраивается. Свойства объектов настраиваются несколькими кликами мыши, чтобы назначить текстуры, звук, поведение, скрипты и т.д. Визуальное перетаскивание и манипуляция с объектами. Клонирование объектов – иногда нужно перенести или размножить сложные игровые объекты. Игровые объекты полностью управляемы и настраиваются, интерактивные.

В Unity игры делаются в режиме реального времени. Вы редактируете область игры в редакторе, нажимаете кнопку на переключение в режим игры, после чего игра запускается и вы её тестируете. Это реально поможет вам больше экспериментировать и лучше испытывать вашу игру. Скриптинг производится на быстрых .NET-базирующихся javascript и C#, с богатыми библиотеками и большой документацией. Возможность разработки мультиплеерных игр. Встроенный физический движок Ageia PhysX! Unity поддерживает все основные форматы ресурсов. Поддерживается DirectX и OpenGL. Мягкие тени, система шейдеров и многие другие эффекты. Высокая оптимизация. Игровой движок для платформ Windows и Mac. Если вы разрабатываете свой проект на Mac, PC и web, то Unity может стать вашим выбором.

Возможности программы:
Полностью интегрированный редактор
Высоко оптимизированная графическая система для DirectX и OpenGL
Поддержка работы с Maya, 3DS Max, Blender, Photoshop, Cinema 4D и Cheetah 3D
Мгновенный автоматический импорт
Поддержка TrueType шрифтов
Однокликовое развертывание
Поддержка старого аппаратного обеспечения и драйверов
40 встроенных шейдеров
Встроенный Ageia PhysX физический движок
Смешивание в реальном времени 3D графики с потоковым аудио и видео
Поддержка трех языков: javascript, C# и Boo
Гибкий и легкий в использовании интерфейс

Unity 2.6.1

True cross-platform game development, optimized.
Unity 2.6.1 contains a new webplayer plugin that is compatible with Mac OSX 10.6 Safari when running in 64-bit mode. Additionally a number of improvements and bug fixes were implemented to smooth out some of the issues experienced by Unity (free) license holders. Additionally, Unity 2.6.1 projects are now compatible with Unity iPhone 1.5.1 projects.

Load Better
Major streaming and loading features and optimizations that we implemented for major games like Cartoon Network's FusionFall MMO have now been fully integrated in Unity 2.6. Chief among these features is support for prioritized background loading of new scenes and assets, while using minimal CPU and memory.

Run Faster
You not only want to make great games, you want screaming performance. Our new profiler makes it easy to see where your are spending resources, what scripts are running, and where the graphic bottlenecks lie. The profiler shows a frame-based overview, and a hierarchical CPU profiler, giving you the big picture and the ability to drill down to see the details.

Look Sharper
Your game should look as sharp as it possibly can! Image effects now work perfectly with anti-aliasing, and we added ambient occlusion as a built-in feature. Shadow map rendering was also greatly optimized so you can get all the graphical goodness you expect.

Animate Everything
With Unity 2.6 you can animate any property using our state-of-the-art integrated animation editor. You can animate objects, materials, lights, script values, the whole enchilada. Refined tangent handling gives you full control. Want to tweak your game code to match animations? No problem – simply activate scripts from your animations so that everything syncs perfectly.

Project Search
Ever wondered where that stone texture was, needed to find a quick script? With Unity 2.6, we have a built-in search feature for your project - simply type the name of the file in the project window and see the live-updated results.

A Better Citizen
Unity has always been about integration. In version 2.6, we added support for external version control to Unity Pro — so you can use Subversion, Perforce, Bazaar or any other VCS out there. We also added full integration with Visual Studio — Unity will now automatically sync a VS project to your source code so you have all files in your solution and IntelliSense configured for you.

Placing lots of objects? We didn't just add loads of big features, but also added lots of spit-polish to the editor. One of many things we improved was placement snapping. Set pivot mode to 'center' to place objects so that their bounding volumes rest on top of whatever is below them. Selected objects can also be snapped to grid by using the Snap Settings dialog.

Homepage- http://anonym.to/?http://www.unity3d.com

Category: Game making software | Views: 6426 | Added by: Adamsummer | Date: 2012-04-11 | Comments (2)

Torque X 2D is designed from the ground up to harness the power of XNA. Written entirely in C# and based on the proven Torque Game Builder, the result is the most powerful C# 2D game engine on the planet. You can code in C#, then run your game in Windows or on your own retail XBox 360 using XNA Game Studio 3.0 and XNA Creator's Club. Torque X is loaded with systems that make debugging, journaling game events and testing features much easier than with XNA Game Studio 3.0 alone.

Torque X 3D is designed from the ground up to harness the power of XNA. Written entirely in C#, the result is the most powerful C# 3D game engine on the planet. You can code in C#, then run your game in Windows or on your own retail XBox 360 using XNA Game Studio 3.0 and XNA Creator's Club. Torque X is loaded with systems that make debugging, journaling game events and testing features much easier than with XNA Game Studio 3.0 alone.

Your license to Torque X 3D provides you with a 100% complete feature set:
Deploy to Xbox 360

Torque X 3D is built on XNA for deployment on PC and the Xbox 360. Reach millions of Xbox 360 owners by creating your game with Torque X 3D and posting it on the XNA Community Games Channel for anyone to play.
World Editor

Torque X 3D's World Editor provides an entire suite of WYSIWYG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:

* Object placement and manipulation
* Property inspection and editing
* Shader definition and application
* Light instancing, placement, and manipulation
* Seamlessly connected indoor and outdoor scenes
* Asset importation
* Sound and video
* Performance profiling
* No compile time
* Flexible LOD system
* Vast terrains


Torque X 3D's flexible, powerful rendering is as well suited to photorealistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque X 3D renderer:

* Per-pixel dynamic lighting
* Normal & parallax occlusion mapping
* Various models of shading
* Volumetric fog and light
* Powerful particle systems: fire, smoke, explosions
* Extensible set of shaders (GLSL / HLSL)
* Post processing
* Depth of Field
* Refraction
* Glow
* Blurring
* Color Correction


Torque X 3D's terrain system is integrated with the runtime with editing support from the World Editor. Import height fields generated in other applications or use Torque X 3D's stock set of procedurally generated terrains. Fogging, lightmaps, and detail textures are all included as part of the engine. And the built-in terrain editor uses clipmaps for hi-res texturing, so you don't need a lot of memory.
Asset Pipeline

Torque X 3D provides support for all major 3rd party art tools including 3ds Max, Maya, Houdini, Blender, XSI and Lightwave. Import your models (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types all from the World Editor.

Torque X 3D is built with a component architecture and exposes the assignment of stock and custom components to objects easily within the editor. Simply create a component, send the component file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.

Create your game in C#, the mother language of .NET and industry standard. C# was designed to provide the flexibility of C and C++ with built-in pointer manipulation so you can avoid common bugs and memory leaks.

Torque X 3D is built with an abstracted C# Physics API for use with other major 3rd party physics libraries with out of the box support for:

* Rigid body
* Vehicles
* Ragdoll
* Destructible objects
* Particle system physics
* Destroyable joints
* Various vehicles


Torque X 3D provides for fully customizable GUI modules including:

* Widgets, containers and dialogs
* Transparency, animation
* Easy-to-use GUI files
* Skins support
* Support for Unicode development
* Localization packs support


Torque X 3D supports a wide range of audio features. These include:

* 2D Sound, 3D Sound, Streaming Sound
* SFX/Music driver
* 3D sound support for panning, volume, Doppler, cones
* Multi-channel prioritized SFX manager

Pass: t-mick

Category: Game making software | Views: 6856 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

SpriteWorks is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models and it's now available in the GarageGames store. SpriteWorks was created last year, based on the XNA graphics framework. As such, it required VisualStudio 2008 and the XNA Framework to be installed as well. But no longer.

SpriteWorks2 is a complete overhaul from the ground up. It's foundation has shifted from XNA to T3D and comes with a new look and a lot of great improvements. But the process of taking 3D models and generating animated sprite sheets for 2D games is the same. Existing customers are using SpriteWorks to create art for iPhone, TGB, and Torque X 2D games.

Collada 3D Support
One of the biggest features is support for the Collada 3D format. Collada is a popular 3D format that's supported by every major 3D editor, including 3D Studio Max, Maya, XSI, and Blender. You can easily load your 3D models into SpriteWorks via Collada export.

New Lighting
SpriteWorks2 also offers even better lighting support. Now you can change the brightness and color of the light source, resulting in unique rendering effects. You can also use a mouse to drag the source light into position. You can also apply post-process image effects, such as blur, to add even more to your sprite sheets.

Normal Mapping
Bring new lighting depth to your shader-based 2D games by enabling the normal mapping feature. This feature generates an additional animated spritesheet that is with normal mapped.

Image Blur
SpriteWorks2 also includes image post-processing effects, such as image blur. Even more visual effects, such as glow and cartoon rendering are in the works.

Quick Launch
SpriteWorks2 also adds a faster way to open to your DTS models by integrating with the Windows shell. Simply open Windows explorer and double-click any .dts file to open it up.

Torque 3D Preview
SpriteWorks also serves as a low-cost solution for previewing 3D art assets and animations ready for the new Torque 3D game engine.

New Usability
Lastly, overall usability was closely reviewed and improved to make it as easy and efficient as possible to bring in 3D models, pose them, and produce animated sprite sheets. In addition to the existing camera sliders, you can drag the mouse around to move and rotate the model into position.

SpriteWorks started as an XNA project last year and migrated to a Torque 3D project. Game developer Daniel Hopkins was a tremendous help in getting key functionality transitioned over in a very short period. He's a fantastic Torque 3D developer and deserves a ton of credit for his contribution.

The Future of SpriteWorks
SpriteWorks2 is definitely a huge leap forward from the original release, but it's also just the beginning. The plan to quickly move over from XNA to T3D was meant to open new development possibilities, such as Mac OS platform release that is already in the works. We also plan to support for even more 3D formats, and enabling new post-process effects.


Category: Game making software | Views: 17024 | Added by: Adamsummer | Date: 2012-04-11 | Comments (8)

The C4 Engine is one of the most technologically advanced 3D game engines available today for the Windows XP/Vista and MacOS X platforms.
The C4 Engine contains a comprehensive suite of robustly implemented game programming tools. Not only is it a powerhouse of a graphics engine, but it also includes integrated support for sound, music, networking, input devices, resource management, and much more. See the features page for details, or head over to the download page to see the demo in action.

Full-scene dynamic lighting and shadows
Support for five different fundamental light source types. More
All lights and shadows rendered in real time at global scale.
Spot and cube light texture projections.
Three fully orthogonal shadow rendering techniques.
Shadow volume clipping and scissor optimizations.

Advanced per-pixel shading capabilities
Support for arbitrary custom shaders (see Shader editor below).
Comprehensive bump mapping capabilities.
Enhanced parallax mapping.
Horizon bump mapping.
Ambient lighting volumes.
Gloss-mapped specular reflections.
Cube environment mapping.
Cook-Torrance microfacet surface reflection.
Bumpy reflection and refraction.
Realistic water shading.

Scene graph
Extremely clean class hierarchy for scene graph nodes, including geometries, cameras, lights, sounds, zones, portals, triggers, markers, and special effects.
General state serialization support for saving worlds.
Quick save and quick load capabilities.
Separation between per-instance and shared data.
External scene graph referencing from within another scene graph.

State-of-the-art portal system
Efficient large-scale visibility determination.
Advanced interzone lighting analysis performed in real time.
Special support for mirrors and remote portals.

High-level controller system
Powerful hierarchical animation blending system.
Handles state messaging in a multiplayer environment.
Powerful scripting system that can be extended with custom actions.
Cleanly extensible design and integration with the tools.

Special effects
Full-scene cinematic motion blur. More
Volumetric fog with multiple density functions. More
Interactive in-game interface panels. More
High-quality procedural fire effects.
Fully extensible particle systems.
Real-time fluid surface simulation.
Real-time cloth simulation.
Surface markings on arbitrary geometry.
Emission glow and specular bloom effects.

Sound manager
Fully spatialized 3D sound effects.
Doppler shift and other frequency effects.
High-precision sound travel delay.
Atmospheric absorption effects.
Reverberation with multiple simultaneous environments.
Directional sounds with cone attenuation.
Obstruction attenuation applied to direct and reflected paths.
Frequency-dependent volume settings for all effects.
Permeation system determines how far sounds travel through interiors.
Unlimited streaming music channels with seamless looping and concatenation.

Networking / Multiplayer
Fast, reliable network implementation using UDP/IP.
Solid fault tolerance and hacker resistance.
Advanced security measures, including packet encryption.
Automatic routing of messages to object controllers.
Cross-platform internet voice chat.

Core system
Resource management with support for pack files and caching.
Mathematics and geometry library.
Extensible system commands and variables.
Tool module plug-in architecture.

Full-featured integrated world editor
World editor is part of the engine itself and runs within the engine's own windowing system. More
Powerful and intuitive interface design that allows fast level creation.
Zero build time, so results are immediately visible while editing a level.
Palettes for geometries, lights, sound sources, zones, portals, markers, and special effects.
Support for multiple undo.

Voxel terrain
Terrain is based on voxel maps that can be edited in real time. More
Can create vertical cliffs, overhangs, caves, arches, etc., that are impossible with height-based terrain systems.
Editor provides sculpting and texture painting tools.
Shader editor
Shaders are edited graphically and work on all platforms. More
A wide variety of packaged components are provided for easy shader design.
Shaders automatically work with all types of light and fog.

Graphical script editor
Scripts are edited graphically for easy artist/designer access. More
Games can easily define custom script components, and these automatically appear in the editor.
Controllers can advertise custom function calls that can be accessed from scripts.
Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner.

Interface panel editor
Fully interactive in-game interface panels can be created graphically. More
Custom scripts can be attached to panel items for limitless interactivity.
Panels have an extensible animation system with many built-in techniques.

Model, animation, and texture import tools
Support for the Collada scene format, enabling models to be imported from 3D Studio MAX, Maya, XSI, Blender, and other content creation packages.
Full skeletal hierarchy support for skinned meshes.
Bump map, parallax map, horizon map, and ambient occlusion channel calculations.
Texture compression and automatic mipmap generation.





Category: Game making software | Views: 1316 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

Unreal Development Kit или Unreal Engine 3 – это полноценная профессиональная система разработки игр. Инструментарий игрового движка Unreal Engine 3 даёт вам возможность создавать потрясающие игры с передовой системой визуализации и 3D-моделированием. Этот прославленный движок и инструменты являются одними из лучших. Компания Epic Games, проявив неожиданную щедрость, открыла доступ к технологии Unreal Engine 3. Теперь желающий может попробовать смастерить с ее помощью собственную игру.

Название: UDK Unreal Development Kit
Год выпуска: 2010
Версия: 2010-04;build 6522
Платформа: Windows XP, Windows Vista, Windows XP SP2,Windows 7
Язык: Английский
Размер: 710 МБ

Системные требования:
• Windows XP SP2 or Windows Vista
• 2.0+ GHz processor
• 2 GB system RAM
• SM3-compatible video card
• 3 GB Free hard drive space
• Windows Vista 64 SP2
• 2.0+ GHz multi-core processor
• 8 GB System RAM
• NVIDIA 8000 series or higher graphics card
• Plenty of HDD space

Unreal Development Kit or the Unreal Engine 3 - is a complete professional system of game development. Toolbox game engine Unreal Engine 3 allows you to create amazing games with advanced visualization system and 3D-modeling. This famous engine and tools are among the best. Company Epic Games, showing an unexpected bounty, has opened access to the Unreal Engine 3. Now who wants to can try to improvise with it its own game.

Title: UDK Unreal Development Kit
Year: 2010
Version: 2010-04; build 6522
Platform: Windows XP, Windows Vista, Windows XP SP2, Windows 7
Language: English
Size: 710 MB

System requirements:
• Windows XP SP2 or Windows Vista
• 2.0 + GHz processor
• 2 GB system RAM
• SM3-compatible video card
• 3 GB Free hard drive space
• Windows Vista 64 SP2
• 2.0 + GHz multi-core processor
• 8 GB System RAM
• NVIDIA 8000 series or higher graphics card
• Plenty of HDD space





Category: Game making software | Views: 7356 | Added by: Adamsummer | Date: 2012-04-11 | Comments (5)

Optimized for Performance and Flexibility

Vision Engine 8 provides a powerful and versatile multi-platform runtime technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates. Providing a well-designed, clean and object-oriented C++ API, the technology includes a wide variety of features that break through technical barriers and open up a range of possibilities for game developers.

Large, Fully Customizable Feature Set

Engineered with creative and technical freedom in mind, the Vision Engine allows you to easily create your own rendering pipeline, integrate the physics system of your choice, or write your own animation code. Additionally, Trinigy´s game engine provides a large set of convenient high-level and low-level helper classes to make customization as easy as possible.

At the same time, an extensive set of out-of-the-box features reduces the development time and cost of your project. Lights and shadows, radiosity, animations, normal maps, particles, post-processing and much more - all these features are right at your fingertips once you have installed the Vision SDK.

High-Performance, Highly Stable Rendering

The Vision Engine´s rendering core has been designed for performance and stability, allowing highly detailed, realistic scenes to be rendered with maximum visual fidelity.

Shipped with complete source code, the default rendering pipeline serves as an ideal starting point for your game project, providing an extensive set of fully integrated features such as:

Normal maps, specular color and specular exponent maps, and virtual displacement maps
Radiosity-based, normal-mapped illumination with light grid and light maps
Dynamic illumination with advanced dynamic shadowing techniques, configurable attenuation, projected lights, and much more
Shadow maps, variance shadow maps, and cascaded shadow maps
Powerful multi-threaded particle engine
Overlay and GUI rendering
HDR and post-processing
Efficient instancing system for static and dynamic geometry
Powerful large terrain solution for vast, streamed landscapes, including Level of Detail support, holes in terrain, and seamless integration with complex indoor scenes.

The Vision Engine uses a combination of efficient visibility culling techniques - including hardware occlusion query, portals, and quadtrees/octrees - to achieve consistently high frame rates.

Engine Extensibility

The SDK ships with many plug-ins that extend the core engine´s feature set. These plug-ins can easily be customized and extended and include:

Physics bindings, i.e. the Vision Engine´s own physics system can easily be replaced by 3rd party physics using the game engine´s physics interface

Other 3rd party middleware integrations such as Kynapse AI or IDV SpeedTree
Advanced visual effects such as volumetric lights and volumetric shadows
Particle and cloth simulation including forces, many emitter types, customizable constraint types, and collision geometry
Cinematic playback
Sound modules with full support for 3D sound and sound occlusion as well as streaming on all platforms.
A comprehensive LUA-based scripting solution, which is fully integrated into the SDK´s WYSIWYG workflow.

Powerful Animation

The Vision Engine´s powerful animation system provides support for many of the animation methods in Autodesk 3ds Max and Maya. Optimized quaternion-based skeletal animations, morphing deformers, and vertex animations provide the basis for smooth, lifelike character animations. Skeletons and animation setups can be shared across meshes in order to save memory, while the sharing of animation results across entities allows for high-performance mass scenes with little performance impact.

Fully configurable animation trees makes dynamic layering and blending of arbitrary animations extremely easy. In keeping with the philosophy of creative and technical freedom, the Vision Engine additionally allows you to define your own vertex and bone modifiers, resulting in an extremely flexible animation setup.

Depending on the requirements of your game, animation can either be performed on the CPU, the GPU or the PlayStation 3´s SPUs, with many platform-specific optimizations ensuring optimal performance characteristics.

Customizable Streaming

The Vision Engine provides a powerful yet easily customizable streaming solution that is an ideal solution for vast yet highly detailed landscapes and large indoor/outdoor environments. Almost all resource types can be streamed in the background, including geometries, terrain, textures, shader libraries, animations, and much more.

Streaming is fully integrated into the Vision Engine´s scene editor, vForge, with its completely intuitive WYSIWYG workflow.

Optimized Platform Performance

The Vision Engine has been designed to provide exceptional high performance with a small memory footprint on all supported hardware platforms. A hand-tuned system of platform-specific optimizations ensures that both modern PCs and game consoles realize their maximum potential. Among the features accounting for the Vision Engine´s high performance are:

Batching of primitives and elimination of redundant state changes

Scalable effects and Level of Detail
Efficient visibility culling system
CPU-specific optimizations (ISSE, 3DNow!, AltiVec)
GPU-specific optimizations (memory export, vertex fetch, instancing, etc.)
Efficient cross-platform multi-threading architecture makes it possible to fully utilize the potential of current and future multi-core platforms, including multi-core PCs, Xbox360, and PlayStation 3.

The game engine´s multi-threading systems allow easy distribution of computing tasks across multiple CPUs/SPUs or hardware threads with very little overhead, thus taking full advantage of modern symmetric and asymmetric multi-core processors. Demo applications based on the Vision Engine have been chosen by Intel to demonstrate the performance benefits of computers with four and more CPU cores, yielding an almost linear performance gain.

In order to facilitate game-specific memory and performance optimizations, the Vision Engine ships with a convenient runtime profiling framework and provides a powerful resource management and analysis system. Performance bottlenecks can be easily identified and removed, while unused resources can be automatically purged and recreated.




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Category: Game making software | Views: 1192 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)

Всесторонняя программная платформа для разработки мобильных игр и полноценных 3D приложений, которая предоставляет разработчику все современные инструменты для полноценной работы над проектами.

Компания Unity Technologies организована в 2005 году, в Дании, в настоящее время головной офис находиться в Копенгагене и представительства в США, Дании, Великобритании, Литве. Компания Unity Technologies является провайдером программного обеспечения для разработки 3D-игр и открывает новые возможности по созданию функционального онлайн-контента, а так же предлагает инструменты для разработчиков игр и специалистов по визуализации для создания лучшего 3D-контента для Интернета, ПК, iPhone и Wii.
Unity3D — профессиональный инструмент для разработки игр и различных 3D приложений. Созданные в редакторе проекты работают под Windows, iPhone, Wii и другие платформы, а также через платформонезависимый web-плеер Unity (подключается к браузеру как plugin). Unity3D поддерживает все версии DirectX и OpenGL и позволяет создавать игры начиная с казуальных и заканчивая шутерами и MMO проектами. Программировать в Unity можно на трёх языках - Java, C#, Boo.

Одним из достоинств новой версии движка Unity3d является поддержка технологии web-клиента, когда игра идёт прямо в браузере, на Windows, от пользователя требуется только установка специального plugin. До недавнего времени Unity3d был одним из немногих движков, полноценно поддерживающим платформы iPhone и Nintendo Wii.
Новая версия движка еще больше расширяет список платформ. Поддержка iPhone/iPod расширена до последнего гаджета от Aplle iPad. Появилась поддержка Xbox 360 и PlayStation 3, включая работу из встроенного браузера консолей. Не обойдена вниманием и новая мобильная платформа — Android от Google.
«Начинка» движка также подверглась коренной переработке, теперь Unity Engine 3 поддерживает технологию отложенного (deferred) рендеринга. В ядро движка вошли две лицензированных технологии: имитации глобального освещения «Beast», использовавшаяся в Mirror`s Edge, и отсечения невидимых поверхностей «Umbra». Также была переработана система звука, добавив эффекты реверберации, программируемые фильтры и редактируемые кривые затухания, а поддержка Physics eXtensions позволила значительно улучшить физическую модель.

Обзор основных нововведений в Unity3d 3.0:

- Deferred Rendering
Cистема раздельного освещения (cutting-edge deferred lighting system), которая позволяет использовать в сцене сотни источников освещения и практически не терять производительности. G-Buffers так же открывает широкие возможности для high-end эффектов без потери производительности.
- Beast Lightmapping
Технология используемая в таких играх как : Mirror's Edge and Killzone 2 значительно улучшит картинку и ускорит производительность.
- Occlusion Culling
Лицензированная система #1 среди Occlusion Culling технологий в мире, которая улучшит производительность не только на мобильных устойствах, но и на компьютерах.
- Source-level Debugging
Новый инструмент - визуальный Debugging, существенно облегчить редактирование.
- Audio Magic
Встроенная поддержка Reverb Zones, фильтров, трэкер файлов и множества других приятностей. Так же будут представлены редактируемые кривые для управления большей части аудио параметров, что позволит получить абсолютный контроль над аудиоокружением.
- Project Browser
Существенно поможет облегчить работу над большим проектами.

Краткий перечень некоторых игр написанных в Unity3D:

- Need For Speed от Electronic Arts (онлайн)
- FUSIONFALL (броузерная ММОГ)
- Interstellarmarines (изначально разрабатывался на Unreal Engine)
- Star Wars: The Quest for R2-D2 для LEGO.
- Paper Moon
- Foreign Legion: Buckets of Blood
- Metal Blast
- Zombieville USA (iPhone)
- Max and the Magic Marker (Wii и PC)

Unity - a multiplatform tool for game development. Editor runs under Windows and MacOS. Games run under Windows, MacOS, Wii, iPhone, iPod, iPad, Android, PS3, XBox 360 and through the platform-independent Web Player Unity (connected to the browser as a plugin).Year: 2010

System Requirements for Unity Authoring:
* Windows: XP SP2 or later; Mac OS X: Intel CPU & "Leopard" 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
* Graphics card with 64 MB of VRAM and pixel shaders or four texture units. Any card made in this millennium should work.
* Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
* The rest only depends on the complexity of your projects!.

System Requirements for Unity iOS Authoring:
* An Intel-based Mac
* Mac OS X "Snow Leopard" 10.6 or later
* The rest only depends on the complexity of your projects!

System Requirements for Unity-Authored Content:
* Windows 2000 or later; Mac OS X "Panther" 10.3.9 or later.
* Pretty much any 3D graphics card, depending on complexity.
* Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.

Version: 3.00.f5
Developer: Unity
Bit depth: x32/x64
Compatibility with Vista: complete
Compatible with Windows 7: complete
Language: English
Medicine: Present

Home : unity3d.com

Category: Game making software | Views: 1657 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

ShiVa – профессиональный трёхмерный движок, позволяющий создавать игры любого типа, сложности и жанра. На нём можно создавать игры разных жанров: FPS, платформеры, адвенчуры, MMORPG, гоночные симуляторы, шутеры. Возможность издавать свои игры для Windows, Mac OSX, Linux, PDA, Smartphone, iPhone и др. Уникальный проект основанный на технологиях StoneTrip [Ston3D].

По техническим особенностям движок отвечает всем современным требованиям, обладает практически всеми возможностями, которые отвечают времени. Все графические технологии присутствуют.

Пакет включает в себя всё необходимое, в том числе: физику, анимацию, свет, звук, видео, сеть и пр. В общем, рекомендуется профессионалам и начинающим разработчикам.

Shiva Advanced, the full complete version to create every kind of application.
Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options
ShiVa, a platform for 3D real time development, allows you to make games such as:
- First person shooter "FPS"
- Platform games.
- Adventure games.
- Massive online multiplayer role-play game "MMO".
- Race simulation games.
- Shoot them up game.

But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as:
- Architecture.
- Engineering.
- Communication and marketing.


ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations
in all styles, cartoon or ultra-realistic, as far as your imagination will take you.

Support of polygonal meshes, including :
- static meshes,
- dynamic meshes controlled by a skeleton (with up to 4 joints per vertex),
- importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard (.dae)
- unlimited size and number of faces.

Simple and advanced materials support, including :
- Gouraud, Phong and Toon shadings (with outlining),
- bump texture maps,
- gloss texture maps,
- noise texture maps,
- animated textures,
- dynamic textures,
- dynamic procedural texture mapping coordinates generation (planar, spherical, perspective),
- texture mapping modifier (with or without animation).

Lights and Shadows
Advanced lighting support, including :
- static lighting (per vertex or with lightmap),
- dynamic lighting (per vertex or per pixel),
- dynamic soft shadows (with self shadowing),
- unlimited number of lights.

Reflection and Refraction
Dynamically generated reflection and refraction textures, allowing to reproduce :
- water effects, simples and complexes,
- mirrors,
- ice...

3D Special Effects
Dynamic particle system and motion trail support, allowing to simulate :
- explosions or splashes,
- fire, rain, snow or underwater air bubbles,
- tire tracks on the road, the sand or the snow,
- localised retinal persistence (fires of car the night, trail of sword...).

2D Post Render Effects
Dynamic cumulative post render effects, including :
- light bloom,
- color levels and saturation,
- motion blur.


ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an
impressive realistic way.

Collision meshes
Support of the polygonal collision meshes, including :
- static or moving meshes,
- robust and optimized ray cast,
- no limit of size nor of number of faces.

Rigid bodies
Realistic and robust simulation of rigid bodies :
- management of the physical parameters (form, mass, friction, rebound…),
- management of the linear and angular forces, the fields and the impulses,
- management of the collisions.

System of connection between several rigid bodies, including :
- simple joints (spring, hinge, slider...),
- complex joints (axle of car…),
- motor joints.


ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects.

Squeletal animation
Hierarchical animation support, allowing to control skinned meshes :
- characters, animals,
- facial animations,
- unlimited number of joints.

Motion blending
Advanced realtime animation mixing processing :
- allows to perform smooth transitions between animations,
- many playback modes available for each animation channels,
- up to 8 simultaneous animation channels per objet, with custom settings.

Skeleton synchronization
Automatic synchronization system between many skeletons :
- one animated object can clone his animation on other objects,
- allows to reproduce an optimized crawl animation,
- allows to automatically stacking (for clothes or equipments).

Total control from the script
Drive the animations and skeletons from the script, allowing to :
- mix in realtime your animations,
- know the position of every joint in world space,
- make a character look at the active camera.


ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour.

Automatic pathfinding
System of detection and automatic follow-up of way, allowing to :
- create autonomous moving objects easily,
- to find the shortest way between two points while avoiding the obstacles.

Script Full control from the script


ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the
engine functionalities and letting you do whatever you want to do.

Based on an optimized and simplified version of the language LUA, you will be able from script to :
- create complex behaviors,
- control all the parts of the engine with the hundreds of dedicated functions.

States Finite State Machines
Native support of the finite-state machines, with for goal :
- to simplify the design of your AIs,
- to separate the various ”states” from your artificial behavior.

Optimized event manager, allowing to :
- make communicate the objects between them semantically,
- model the exchanges in the form of ”stimuli”.


ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming
playback musics.

Ponctual sounds
Ponctual sounds playback with realtime control, from the scripts, of gain or pitch.
3D localized sound support

Ambient musics
Streaming of large music files, including :
- volume control,
- automatic crossfade between musics.


ShiVa integrates a video file management which allows you to provide high quality cinematics to your users.


ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.


ShiVa can create multi-user applications on internet or within a local network.


ShiVa integrates a system dedicated to the management of user interface components to create dynamic,
intelligent and autonomous interfaces.

Native support of \\\\\\\\\\\\\\\\\\\\\"head up display\\\\\\\\\\\\\\\\\\\\\" components, including :
- common components (labels, buttons, editboxes, listboxes...),
- special components (video preview, webcam capture preview...),
- you can create your own controls.

Component animation system, allowing to :
- create effects of appearance or disappearance of components,
- create dynamic, intelligent and autonomous interfaces.

Crack Manual:Use Patch, and Activation Key:



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Category: Game making software | Views: 1274 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)

Trinigy Vision SDK v.8.0.16 (2010) | 2.81 GB

Trinigy Vision SDK - A new set offers a long list of new features, including improved lighting system, allowing you to create a physically accurate lighting as stationary objects and moving images, taking into account the effect of radiosity (indirect lighting), and maps.


Company Trinigy, engaged in the development of game engines, today announced the Vision Game Engine version 7.6.3.
A new set of developer Vision (Vision SDK) provides a large list of new features, including improved lighting system, allowing you to create a physically accurate lighting as stationary objects and moving images, taking into account the effect of radiosity (indirect lighting), and normal maps.
A new feature, Radiosity is a graphics technology for creating natural lighting (including indirect lighting) based on a physical model of light propagation within a complex architectural environment. This technique allows you to accurately calculate the propagation path of light and carry out a full-color visualization of the scene ..
Another outstanding innovation became editor vForge, works on the principle ?What you see is what you get? (What you see is what you get). The new editor allows you to make changes to the game, even when it is launched to directly assess the changes. This possibility could significantly reduce the time and cost of game development. To ensure the specific needs of project-specific editor vForge provides operational changes to the file by the developer.

Short description (ENG):

The Vision Engine - Engineered for Freedom
Every feature in the Vision Engine has been carefully engineered to empower game developers like you with more technical and creative freedom.
Freedom of Choice
Now in use on over 100 projects, the Vision Engine gives you the freedom to create the type of game you want (MMOs, FPS, RPG, casual, serious, etc) on the platform of your choice. It has been carefully optimized to efficiently utilize all available hardware resources on all major platforms (PC, Xbox360 ?, PLAYSTATION ? 3 and Nintendo Wii ?).
Freedom of Workflow
The Vision Engine boosts productivity and creativity by removing the technical limitations so often imposed on your design, art and programming departments. Superior run-time rendering, state-of-the-art exporters for the latest versions of Max and Maya, a WYSIWYG scene editor with a myriad of useful tools and fully integrated middleware technologies, a lighting editor, as well as model, scene and resource viewers help you quickly integrate, explore and visualize new ideas and push the limits of game design.
Freedom from Risk
In addition to mature and proven game engine technology, you receive a reliable technology partner that provides immediate, skilled support, helpful samples and documentation, continuous software updates and access to our secure Vision Developer's Site

Trinigy Vision SDK - A new set offers a long list of new features, including improved lighting system, allowing you to create a physically accurate lighting as stationary objects and moving images, taking into account the effect of radiosity (indirect lighting), and maps.

Title: Trinigy Vision SDK
Version: 7.6.3, 8.0.2, 8.0.16
Developer: Trinigy
Platform: x32, Windows 2000/2003/XP/Vista/7
Compatibility with Vista: complete
Language: English
Medicine: Present

Category: Game making software | Views: 2110 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

Autodesk Maya 2011 Subscription Advantage Pack WIN32 & WIN64
WIN32: 1.52 GB | WIN64: 1.66 GB

Autodesk Maya 2011
software features powerful new tools for helping create and repurpose character animation: enhanced skinning capabilities and non-destructive live motion retargeting. Its new 3D Editorial timeline helps accelerate pre-visualization and virtual movie-making workflows, while an invigorated user interface helps improve artists efficiency and creativity. Maya 2011 addresses today s demanding production requirements with its high-performance viewport display of large scenes, integrated color management, scene segmentation, improved rotoscoping, and new UI toolkit. With support for 64-bit as Windows operating systems, Maya is now more accessible than ever, offering artists an end-to-end creative workflow at exceptional value.

Maya Subscription Advantage Pack for 2011 Top Features and Benefits

Substance Procedural Textures
Choose from a library of up to 75 new Substance procedural textures, and edit or animate parameters to help achieve a vast range of looks. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them ideal for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal? Engine 3 game engine, Emergent's Gamebryo? game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples are: BrickWall, with adjustable brick distribution, surface aging, and mortar thickness; ModernConcrete, in which artists can adjust the age of the concrete revealing to varying degrees the rebar beneath; and Eye, with parameters for pupil size, eye color, and extent of veining.

Craft Animation Tools
Now it?s significantly easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio? animation tool. Rigs can be connected to a joystick or certain other input devices, enabling the animator to intuitively drive the camera while automatically recording a path in real time. The rigs also enable animators to more easily stabilize turbulent or unnatural camera movements; to add subtle movement to an existing animated camera in order to mimic hand-held shakiness or more violent disturbances such as an earthquake; and to smoothly transition or instantly cut between different camera views and settings. Also included are four pre-rigged models? two cars, and two airplanes?that can be used to more quickly pre-visualize scenes or to help create in-game cinematics. Used alone or in conjunction with the camera rigs, these rigs offer a faster and easier way to simulate complex vehicle motion, including terrain recognition.

FX Assets
Select from a range of easy-to-use effects and assign them to an object as easily as assigning a shader. Building on the Maya Asset framework and simulation toolsets, these FX Assets present only the relevant editable and animatable attributes to the artist, helping them more easily customize the effect to their requirements.

Motion Capture Samples
Leverage the new motion retargeting capabilities of Maya 2011 with up to 70 new motion capture samples that provide useful starting points to help more quickly create pre-visualizations and develop animations. Utilizing the Autodesk? FBX? 2011 asset exchange format, the samples can be shared between Maya 2011, 3ds Max 2011, Softimage 2011, Autodesk? MotionBuilder? 2011 software and certain other applications that support FBX.

More info: http://area.autodesk.com/blogs/cory/maya_and_motionbuilder_2011_advantage_packs

Install note:

1.Install Autodesk Maya Standalone
2.Use as Serial 000-00000000
3.Use as Product Key 657C1 or 00000 (if you selected trial)
4.Finish the installation & restart Autodesk Product
5.Before clicking on Activate
You have 2 options :
- a) Disable Your network Card, pull the network cable out or block with firewall
(this is just to disable online serial check)
- b) Click on Activate and it will tell you that your serial is wrong, simply click
on close et click on activate again.

Choose option a or b.

6. Select I have an activation code from Autodesk
(use as product key 657C1 and serial 666-69696969 or 666-68686868 ...)
7.Once at the activation screen:
start XFORCE Keygen
8.Click on Mem Patch (you should see successfully patched)
9.Copy the request code into the keygen and press generate
10.Now copy the activation code back to the activation screen and click Next
You have a fully registered autodesk product

Category: Game making software | Views: 1948 | Added by: Adamsummer | Date: 2012-04-11 | Comments (5)

NewTek LightWave 10 delivers a whole new set of groundbreaking tools for 3D artists. Whether you work alone or play well with others, LightWave 10 has the tools you need to turn your dreams into gorgeous graphics and amazing animation for film, television, print, design … or simply to satisfy your desire to create something really cool. LightWave 10 gives you more speed, flexibility and control, along with new, interactive tools that let you model, render and animate, quickly and affordably. Plus, LightWave artists have won more Emmy® Awards for visual effects and animation than any other CG artists. Now that’s cool.

LightWave 10 benefits artists with unique, new capabilities not found in any other 3D application, like instant feedback from the Viewport Preview Renderer (VPR), the precision of a complete Linear Color Space Workflow, real-time Anaglyph Stereoscopic Preview, and Virtual Studio Tools that deliver real-time virtual walkthroughs.

LightWave 10 Modeler and Layout, with an updated and refined user interface, deliver extensive new data interchange tools that provide seamless integration into multi-application pipelines. LightWave 10 also includes NewTek’s next generation
CORE technologies with real-time OpenGL views of Ambient Occlusion, Bloom and HDRI background images, Python-based expressions and scripting, Bullet rigid body dynamics, sophisticated UV mapping capabilities and much more.

Lightwave 10 Final 32Bit For Win * XFORCE*


Lightwave 10 Final 64Bit For Win * XFORCE*


Available for users only
Category: Game making software | Views: 1248 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

Компания Pilgway Studio, принадлежащая украинским разработчикам, продолжает совершенствовать свою программу 3D-Coat 3.0, которая является удобным и полезным инструментом для текстурирования и детализации 3D-объектов, созданная для 3D-художников и дизайнеров, и ориентированная, в первую очередь, на разработчиков игр.

В новой версии 3D-Coat:
- Улучшены возможности скульптинга: Добавлен Voxel sculpting позволяющий работать без каких либо топологических ограничений. Он основан не на поверхностной деформации, а на построении и наполнении объема.
3D-Coat V3 поддерживает технологию NVIDIA CUDA которая увеличивает производительность при работе над объемным скульптингом.
- Per pixel painting - возможность попиксельного рисования на полигональных поверхностях.
- Улучшены инструменты для изменения топологии.
- Улучшен интерфейс. Новый настраиваемый интерфейс разбит на несколько функциональных панелей, у каждой из которых имеется собственный набор горячих клавиш и присоединяемых панелей.
- Улучшены инструменты для UV маппинга.
- Добавлена возможность визуализировать сцену с такими параметрами как: antialiasing, depth of field, ambient occlusion и soft shadows.
- Появилась возможность настраивать задний фон сцены: можно использовать градиент, картинку или панорамное изображение

Company Pilgway Studio, owned by Ukrainian developers, continues to refine its program 3D-Coat 3.0, which is a convenient and useful tool for texture and detail of 3D-objects, designed for 3D-artists and designers, and aimed primarily at game developers.

The new version of 3D-Coat:
- Improved capabilities sculpting: Added Voxel sculpting allows you to work without any topological constraints. It is not based on surface deformation, but on the construction and filling volume.
3D-Coat V3 supports NVIDIA CUDA technology which increases productivity when working on a volume sculpting.
- Per pixel painting - the possibility of per-pixel drawing on polygonal surfaces.
- Improved tools for topology change.
- Improved user interface. The new customizable interface is divided into several functional panels, each of which has its own set of hot keys and the merged panels.
- Improved tools for UV mapping.
- Added the ability to render the scene with such parameters as: antialiasing, depth of field, ambient occlusion and soft shadows.
- Now you can customize the background scene: You can use a gradient, an image or a panoramic image

What's new:
Vokselny skultping - allows you to take any form, without any topological constraints as well as create the intricate details "of nothing"! You can change the topology, as desired. This approach gives a complete feeling of freedom during the virtual modeling - sculpting. It is not based on the change in the shape of the surface itself, but on the construction and filling volume (volume + pixel = voxel). Feel like a true artist, do not hesitate about polygons and structure, simply expressing himself as a true artist!
• pixel painting - quick and accurate approach to colorization. Allows you to perform layer-coloring and drawing maps of displacement (displacement painting) at the low-polygon and high polygon objects, without distorting the original geometry. With this method you can draw a texture map directly on the site, which is ideal for the constituent elements in low-polygonal gaming. As a guide, you can use a normal map, imported.
• Improved tools retopologizatsii. New Tool Cap (cover) allows you to fill in the holes and finish retopologiyu tails or fingertips with just one click!
• Enhanced program interface. We present a new professional, flexible, customizable interface. The program window is divided into several separate working spaces (rooms). Each room has its own set of shortcut keys and attached panel. Also, you can easily maintain their own
Pickup interfeysa.Vy can easily maintain their own preferences.
• Improved UV-mapping tools. You can move, rotate and scale the individual «UV-islands, either automatically or manually to make UV-layout.
• Ability to make rendering of scenes with smoothing, adjustable depth of field (focus), global illumination (using ambient occlusion), and soft shadows.
• Adjustable background scene, in which can be used as a gradient fill, image (including - panorama). Picture-sample can be attached to any axis.

Bit depth: 32bit +64 bit
Compatibility with Vista
: complete
Compatible with Windows 7: complete
Multilingual (Russian present)
System requirements:
OS: Windows 2000, XP, Vista, Windows 7
1.2 GHz or better
512Mb (4096 recommended)
Radeon 9200/Nvidia 5600 128Mb (256 recommended) or better
DirectX 9.0c or higher

Year / Date: 2010
Web Developer:
481 MB



Category: Game making software | Views: 1094 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)

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