The days of spending hours manipulating polygons is over. QUIDAM
reinvents character modeling to make it natural, productive and to let
you sign your own creations. QUIDAM does not provide single models
but dynamic bases and each one includes a multitude of body parts,
props, clothes, textures... to create millions of characters!
Compare the versions of QUIDAM 3
What's new in QUIDAM 3
1. Combine
Compose thousands of unique characters with the numerous body parts and
props available. Add the props you like or import your own objects
directly to place them on the skeleton.
2. Sculpt
QUIDAM’s Sculpture Studio offers a complete set of original, powerful
and natural sculpting tools to let you knead and put the finishing
touches to your character. With QUIDAM, it’s you who creates your
characters, not the software!
3. Paint The drawing tools let you paint in real time onto your models. Discover a natural way to apply colors, textures, transparency, bump or normal maps as if you were painting on a canvas.
4. Pose With QUIDAM's direct manipulation system, you can give an attitude to your characters in a few clicks. Use the available preset poses or create yours. You can save and store them.
5. Render Your character is ready. In a blink, QUIDAM produces a high quality image for printing and editing in retouching software.
6. Export
Thanks to additional plug-ins, export directly your
ready-to-be-animated creation (equipped with its textures, UV, bones and
skinning) into Maya, 3DS Max, LightWave, Cinema 4D, Carrara... Multi
resolution, your characters can be exported at the resolution of your
choice!
More info : http://n-sided.com
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Autodesk 3ds Max Entertainment Creation Suite Premium 2012 32/64bit Year: 2011 | WIN32: 3.79 GB | WIN64: 3.91 GB
The Autodesk 3ds Max Entertainment Creation Suite Premium 2012
offers exceptional value in a production-proven package for 3D
modeling, digital sculpting, texture painting, animation, effects,
rendering and compositing.
The 3ds Max Entertainment Creation
Suite Premium includes Autodesk 3ds Max software, plus Autodesk
Softimage, Autodesk Mudbox, and Autodesk MotionBuilder software for
maximum creativity and production efficiency.
Sophisticated Animation and Effects
With the Autodesk® Entertainment Creation Suite 2012 Premium edition,
artists can take on a wider range of projects, achieve faster results,
and explore new creative avenues—at a significant cost saving.
* Comprehensive 3D toolsets—Choose
either Autodesk Maya or Autodesk 3ds Max, and access a
production-proven package for 3D modeling, animation, effects,
rendering, and composting. * New creative possibilities—Use
the intuitive Interactive Creative Environment (ICE) within Autodesk
Softimage to add compelling effects to your Maya or 3ds Max scene, and
quickly create high-quality facial animation with the Autodesk® Face
Robot® toolset. * Intuitive digital sculpting and painting—Easily
create highly detailed organic models, using the intuitive sculpting,
texturing, and painting toolsets of Autodesk Mudbox. * Powerful real-time animation—Increase
overall animation output and take on previsualization and virtual
movie-making projects, with the real-time engine and advanced 3D
character animation capabilities of Autodesk MotionBuilder. * High-quality baking—Easily
create global illumination for next-generation games and then bake into
texture maps, vertex maps, or point clouds with the Turtle for Autodesk
Maya 2012 plug-in.† * Single-step interoperability—Maximize
creative potential and optimize productivity with new single-step
interoperability workflows and more consistent user interfaces in these
2012 releases.
Autodesk 3ds Max Entertainment Creation Suite Premium 2012 32bit
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Autodesk Maya Entertainment Creation Suite Premium 2012 32/64bit Year: 2011 | WIN32: 3.0 GB | WIN64: 3.12 GB
The Autodesk Maya Entertainment Creation Suite Premium 2012
offers exceptional value in a production-proven package for 3D
modeling, digital sculpting, texture painting, animation, effects,
rendering and compositing.
The Maya Entertainment Creation Suite
Premium includes Autodesk Maya software, plus Autodesk Softimage,
Autodesk Mudbox, and Autodesk MotionBuilder software for maximum
creativity and production efficiency.
Sophisticated Animation and Effects
With the Autodesk® Entertainment Creation Suite 2012 Premium edition,
artists can take on a wider range of projects, achieve faster results,
and explore new creative avenues—at a significant cost saving.
* Comprehensive 3D toolsets—Choose
either Autodesk Maya or Autodesk 3ds Max, and access a
production-proven package for 3D modeling, animation, effects,
rendering, and composting. * New creative possibilities—Use
the intuitive Interactive Creative Environment (ICE) within Autodesk
Softimage to add compelling effects to your Maya or 3ds Max scene, and
quickly create high-quality facial animation with the Autodesk® Face
Robot® toolset. * Intuitive digital sculpting and painting—Easily
create highly detailed organic models, using the intuitive sculpting,
texturing, and painting toolsets of Autodesk Mudbox. * Powerful real-time animation—Increase
overall animation output and take on previsualization and virtual
movie-making projects, with the real-time engine and advanced 3D
character animation capabilities of Autodesk MotionBuilder. * High-quality baking—Easily
create global illumination for next-generation games and then bake into
texture maps, vertex maps, or point clouds with the Turtle for Autodesk
Maya 2012 plug-in.† * Single-step interoperability—Maximize
creative potential and optimize productivity with new single-step
interoperability workflows and more consistent user interfaces in these
2012 releases.
Autodesk Maya Entertainment Creation Suite Premium 2012 32bit
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Silo - 3D modeling program, a program that will help you in
the modeling of 3D objects, you can use this program to create
animation, videogame creating and implementing their own ideas.
Features:
Hi-Res Displacement Painting
Silo lets you freely intermix hi-res displacement painting with
standard modeling for the ultimate organic workflow. Generate normal
maps from arbitrary high-res and low-res model pairs.
Hard-Surface Precision
Work in feet and inches, meters, or generic units, all of which can be
adjusted to the scale of existing models. Combined with snapping tools,
it becomes easy to make a 3 inch bevel or to make one wall precisely 3
meters away from another.
LSCM UV Unwrapping Quickly
and interactively unwrap UV coordinates using advanced LSCM (Least
Squares Conformal Maps) techniques to add texture maps to your models.
Edit UV maps with the same modeling tools used for geometry creation, so
you don't have to learn an extra toolset.
Fewer Mouse Clicks
We know that every extra mouse click cuts into your workflow. Every
tool in Silo has been streamlined and honed to work in a fast and
predictable way, with fewer clicks.
Advanced Subdivision Surfaces Silo's subdivision surfaces were built from the ground up to be incredibly fast and fully-integrated into all tools.
Topology Tools
After sculpting in Silo or another software, you can use Silo's
Topology Tool to sketch new topology over your mesh, or use any number
of Silo's tools with surface snapping active to constrain all your
geometry additions and edits to your scultped mesh to easily form new
topology.
Free File Converter If you decide not to
purchase Silo after your 30-day period expires, it will continue to
function as a free file converter and "learning version".
Minimal Interface
Only a few useful buttons are on-screen in the default interface (which
you can customize to have lots of buttons if that's your thing). Assign
any function to any mouse or keyboard button, and you're left with
little between you and your model. 100% Customization
Completely customize all mouse buttons, keyboard shortcuts, interface
buttons, and UI colors to your liking. Make your middle mouse button
perform extrudes if you want.
Scene Management All
the advantages of layers but the flexibility of overlapping groups.
Using the scene editor, any object or group can be instantly switched in
and out of its own layer to manage complex models.
OS: Windows All Language: English Medicine: Crack Size: 7.92 MB
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iPi Desktop Motion Capture is a markerless motion capture technology that literally puts motion capture at animator's desktop. You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.
System Requirements
At a minimum, iPi Desktop Motion Capture software requires a system with the following:
* CPU: x86 compatible (Intel Pentium 4 or higher, AMD Athlon or higher) * Operating system: Windows 7, Windows Vista, Windows XP * Video card: Direct3D 10-capable (SM 4.0) gaming-class graphics card (GeForce GTS 250 or Radeon HD 4850 or better recommended). * Cameras: o Express - MS Kinect with USB cable o Multi-Camera - Webcams or DirectShow-compatible USB or FireWire cameras. See details on Cameras and Accessories
Input Formats
AVI, MPEG1, MJPEG, MPEG2, MPEG4, WMV
Output Formats
* Biovision .BVH * COLLADA * 3D MAX Biped-compatible .BVH * Valve Software's Source Engine animation .SMD * Other formats coming soon
Video Recording Conditions and Environment
* Indoor and outdoor * Normal lighting conditions * No markers required * Video can be recorded at 320x240 at 30 frames per second
Actor Clothing Requirements
Actor can wear reasonable casual clothes. Tight-fitting solid-color clothes recommended.
iPi Desktop Motion Capture is a markerless motion capture technology that literally puts motion capture at animator's desktop. You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.
System Requirements
At a minimum, iPi Desktop Motion Capture software requires a system with the following:
* CPU: x86 compatible (Intel Pentium 4 or higher, AMD Athlon or higher) * Operating system: Windows 7, Windows Vista, Windows XP * Video card: Direct3D 10-capable (SM 4.0) gaming-class graphics card (GeForce GTS 250 or Radeon HD 4850 or better recommended). * Cameras: o Express - MS Kinect with USB cable o Multi-Camera - Webcams or DirectShow-compatible USB or FireWire cameras. See details on Cameras and Accessories
Input Formats
AVI, MPEG1, MJPEG, MPEG2, MPEG4, WMV
Output Formats
* Biovision .BVH * COLLADA * 3D MAX Biped-compatible .BVH * Valve Software's Source Engine animation .SMD * Other formats coming soon
Video Recording Conditions and Environment
* Indoor and outdoor * Normal lighting conditions * No markers required * Video can be recorded at 320x240 at 30 frames per second
Actor Clothing Requirements
Actor can wear reasonable casual clothes. Tight-fitting solid-color clothes recommended. Jeans and T-shirts are supported.
Side Effects HOUDINI MASTER v11.0.733 Win 32Bit / 64Bit
Side Effects Software, an industry leader in 3D animation and visual effects software, is excited to announce the immediate release of Houdini 11. With a focus on productivity, Houdini 11 meets the needs of artists and studios who are looking for ways to accomplish more and work faster. From the new FLIP fluids solver, which offers amazing speed and control, to automatic fracturing of RBD objects, to a re-architected shader building workflow, artists will be able to work much more effectively with Houdini 11.
Windows: Tested on Windows XP, Vista, and Windows 7 (32 and 64 bit)
Mac OS X: Requires 64-bit Intel-based Mac with OS X v10.5 Leopard or 10.6 Snow Leopard.
Memory 2 GB required 2-4 GB+ recommended 4-6 GB+ and 64bit strongly recommended for fluid simulations Multiprocessor systems should be configured with additional RAM Houdini supports multiprocessor compositing and rendering
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. modo is the unique, artist-friendly 3D software that combines modeling, painting, animation and rendering in a fused workflow for designers and artists working in the areas of industrial design, architectural visualization, package design, game development, film and broadcast, education and scientific studies. When you buy modo, you can use it on both the PC and Mac as we license the software to you, not your computer.
Main features: » Polygon/Subdivision Surface Modeler » Precision construct geometry » Two kinds of sculpting tools are provided in modo: mesh-based and image-based » World-Class UV Editing » Powerful, flexible painting system works in 2D and in 3D » Fast rendering » Instance and replicator rendering to trillion polygon detail » Powerfull animation features » Powerfull sculpting features
SHIVA V1.9.0.1 Advanced + Device Development Tools
ShiVa3D is the developers’ tool of choice for easily creating amazing 3D real-time applications and games for Windows, Mac OS, Linux, iPhone, Android, Palm, Wii and the iPad. ShiVa is a powerful multi-platform 3D game engine, WYSIWYG 3D Editor and MMO Server
n the editor import your assets from 3ds Max, Maya or XSI, your textures, sounds and movies, configure the materials, particles, trail, terrain, ocean and much more using the WYSIYWG Editor. You can create artificial intelligence using the built-in LUA Script Editor or directly in C++ and export as a single STK file for the ShiVa Authoring Tool.
Compatible 3d dcc software: ShiVa is compatible with 3ds Max, Maya, XSI, Lightwave and Cinema4D, Blender, Modo, Sketchup, Truespace, Houdini, Revit, Inventor and more.
Compatible 3d data : Textured meshes, multiple UV sets, object and bone animations, vertex colour, lights and cameras.
Archive Contents : Shiva 3D Engine Advanced 1.9.0.1 (Patch included) Device Development Tools Tools For 3DS Max Materials Various code samples
Autodesk® Softimage® software is a high-performance 3D character animation and visual effects application. Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk® Face Robot® facial animation toolsets extend Autodesk® Maya® or Autodesk® 3ds Max® software pipelines. With new creative tools, enhanced interoperability with Autodesk® Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post-production.
Autodesk® Softimage® software is a high-performance character animation, game development, and visual effects application. Intuitive, nondestructive workflows and innovative tools like ICE (Interactive Creative Environment) and the Autodesk® Face Robot® facial animation toolset extend an Autodesk® Maya® or Autodesk® 3ds Max® software pipeline. New features in Autodesk® Softimage® 2012 software include an ICE modeling capability, workflow enhancements, and Lagoa Multiphysics compounds.
Leverage the power and flexibility of ICE to create geometry based on a set of rules, conditions, and parameters. New ICE procedural modeling offers topology operation creation, particle meshing, custom primitives, and geometry fracturing. UV attributes and certain other data are preserved during edits, helping to eliminate the need for retexturing as changes are made. A single ICE graph can handle interactive edits to huge data sets, such as forests and cities, so you can more easily create and manage extremely high levels of detail.
Key New Features in Autodesk Softimage 2012 Software:
* ICE Modeling — Nondestructive geometry creation, based on rules, conditions and parameters that facilitate topology operation creation, particle meshing, custom primitives and geometry fracturing while preserving UV attributes. * Improved User Experience — Wide range of small-scale enhancements to day-to-day workflows: Explorer, Schematic View, Scene Layer Manager, Render Tree, Bone Primitive, Reference Models and the Weight Editor. * Syflex on ICE — More flexible node-based workflow of ICE enables artists to use Syflex cloth to create and edit highly realistic cloth effects. * Lagoa Multiphysics — This simulation framework helps artists create realistic simulations of the dynamic behavior of liquids, cloth, foam, plastic and soft body collisions, as well as incompressible fluids, inelastic, elastic and plastic deformations. * Enhanced Interoperability — Single-step interoperability with the Autodesk Entertainment Creation Suite Premium 2012 products (Autodesk Maya, Autodesk 3ds Max and Autodesk Mudbox), an extended software development kit (SDK), added support for Maya nCache format and Autodesk FBX asset exchange format. * ICE FX Builder — New module menu toolbar automatically connects compounds and nodes, enabling simple modification and extension of effects using the standard editing workflow.
For 32-Bit Autodesk Softimage 2012
* Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2), or Microsoft® Windows® XP Professional (SP3) operating system * Intel® Pentium® D processor workstation * Certified hardware-accelerated OpenGL® 1.5 (or higher) professional graphics card with latest graphics driver available from vendor * DirectX® 9.0c application programming interface or higher (recommended for support of the advanced features of DirectX® 9 application programming interface) * 1 GB free hard drive space. Setup requires additional temporary disk space for the system’s temporary folder when decompressing files during installation. * TCP/IP service protocol installed on both client and server computers * 2 GB of RAM * 1,280 x 1,024 screen resolution recommended * Three-button mouse * A web browser to view HTML documentation * Microsoft® Internet Explorer® internet browser 5.5 or higher * Network adaptor with Internet connection for licensing (non-Internet connected licensing is also supported) * DVD-ROM drive
For 64-Bit Autodesk Softimage 2012
* Microsoft Windows 7 Professional, Microsoft Windows Vista Business x64 (SP2), Microsoft Windows XP Professional x64 (SP2), or Fedora™ Core 14 operating system * Intel Pentium D processor * Certified hardware-accelerated OpenGL 1.5 (or higher) professional graphics card with latest graphics driver available on vendor's site ... Read more »
ZBrush 4R2 introduces significant new sculpting features, as well as major enhancements within the Best Preview Render (BPR) system.
DynaMesh, the new base mesh generator, will allow you to realize your concepts via a workflow that ignores the traditional geometry barrier. To gain an unparalleled accuracy with your brush, the new Lazy Curve Mode allows precise strokes to your mesh whether in symmetry mode or not. The capability to apply an environment HDRI (High Dynamic Range Image) to the new LightCap system will give your finished images a remarkable level of believability.
Fork Particle Studio Ultimate Edition v4.8.281 Eng
Fork Particle is a cross-platform engine for creating high-quality visual effects in games based on the particles, and consists of 3 subsystems - Fork Particle Studio, Fork Runtime and Fork Live Tuner.
Fork Particle has been certified for use on the console, Microsoft XBox 360, and now supports all modern PC and console. Fork Particle Studio allows you to create different effects partikl using a convenient interface to Fork Live Tuner by fine-tuning effects and Fork Runtime libraries are introduced into the game for treatment effects.
Released: 2011 Language: English OC: Windows 2000, XP, Vista, 7 Medicine: (Keygen-BEAN) Size: 89 MB
Design your very own games using easy-to-learn drag-and-drop actions 2013 you can create professional-looking games in very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.
Design your very own games using easy-to-learn drag-and-drop actions 2013 you can create professional-looking games in very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.
Features unique to HTML5 - NEW! GameMaker Team collaboration feature - Suitable for creating Games AND other animated content - Call external javascript libraries - Games will run in HTML5-compatible browsers without plugins - Deploy on the web server of your choosing
Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000. The Torque Game Engine was the original technology behind the Tribes series of games and has been used since to develop countless games - including Marble Blast Ultra, a best-selling hit on Xbox Live Arcade.
GarageGames was founded by 4 industry veterans in 2000 with the goal of disrupting the games industry with quality development tools and upsetting the dominant retail/publisher distribution model. One of the first companies to make primary use of digital distribution for our games and those we publish.
About release Torque3D 1.2
This release represents a monumental effort from several disciplines here at GarageGames. From the art and coding teams to the documentation and web teams we’re not only releasing a solid improvement to the best full source professional grade game engine but also a beginning-to-end tutorial on how to make a FPS game that we believe represents a new standard for tutorials for game makers. Whether you’re a seasoned Torque veteran or someone trying to figure out how to start making games, Torque 3D 1.2 has something for you.
What's new in Torque3D 1.2
1st Person Models
One of the major additions we made to Torque 3D 1.2 was allowing developers to create a separation between their 1st person characters and their 3rd person characters. Now you can have highly detailed and custom 1st person views while at the same time maintaining 3rd person models. This makes it easy to create games like Fallout 3 without having to compromise the artistic quality for any one view. It also works really well with multiplayer games like the one the FPS Tutorial helps you build.
Enhanced Weapon State Machine
Torque 3D 1.2 also provides more attributes and triggers for the mounted weapon state machine, all available with or without the 1st person models. Some of the enhancements include:
- Control over the player’s 3rd person animations sequences on a per weapon and per weapon state basis. This allows for different grips and stances for each weapon. Two handed rifle? Ready to throw a mine? Akimbo-style pistols while crouching? Yes, yes, and oh yes! - Weapon sway while the player is moving. A subtle effect so weapons don’t feel locked to the camera. - Optional ammunition clip support and manual reloading. - Optional weapon lockout while the player is sprinting. Oh, didn’t we mention that we have a new sprinting pose in 1.2?
Player Hit Notification
In the FPS spirit we now have damage indicators showing you exactly where damage is coming from. Get that sniper!
AI Turrets
These can be either placed throughout a level or carried by characters and deployed as a weapon. Built in C++ and controlled through a customizable, script-based state machine, they scan for targets, rotate, and fire using the weapons that are attached to the turret. Show your friends you care by putting them on your turret’s friends list so they won’t be targeted. Or not.
Proximity Mines
These are carried by the character, thrown, and then stick to surfaces to become little traps for anyone that comes too close. Optimized in C++ yet available in script you can set just how sensitive these things are. Nothing better than running around spreading mines all over the place and then watching your handy work in action.
Teleporters
Teleporters serve as a great example of how to make use of triggers to send people all over the place. In the words of Eric, "they are just freaking cool". ... Read more »
Supported platforms: Web Player, Flash, iOS, Android, Desktop, Wii, PS3, Xbox 360 Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and "quite by accident," contains the most powerful engine this side of a million dollars.
Integrated editor: All actions are performed through a simple user interface, which is the result of thousands of hours of thought and careful polishing of the product.
Where to stay in one click: Unity supports a wide range of platforms to run your completed project.
Import resources: Unity supports all major file formats and virtually all applications for creating graphics.
Graphics power: In Unity is a highly-optimized graphics Pipeline for DirectX, and for OpenGL.
Shadow & Light: Soft shadows in real time and baked the irradiance map sdabrennye lights and reflections.
Landscapes: Huge, dense vegetation filled landscapes that work well on low-end computers.
Shaders: Shading System Unity combines ease of use, flexibility and performance.
Scripts: Lightning-fast javascript and C # based on. NET with rich libraries and excellent documentation. Networking: Go to single player to multiplayer gaming in a completely real-time.
Physics: Breathe life into your applications with built-in physics engine Ageia PhysX.
Audio & Video: Mix of 3D graphics, real-time streaming audio and video.
Documentation: We provide step by step lessons, documentation and sample project.
Server resources Unity: Server resources Unity - this add-on that adds version control in Unity.
Release of games for Wii: Develop for the most popular console in the industry has just become easier naaamnogo. Release of games for iPhone.
Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of development.
Supported platforms: Web Player, Flash, iOS, Android, Desktop, Wii, PS3, Xbox 360 Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and "quite by accident," contains the most powerful engine this side of a million dollars.
Integrated editor: All actions are performed through a simple user interface, which is the result of thousands of hours of thought and careful polishing of the product. Where to stay in one click: Unity supports a wide range of platforms to run your completed project.
Import resources: Unity supports all major file formats and virtually all applications for creating graphics.
Graphics power: In Unity is a highly-optimized graphics Pipeline for DirectX, and for OpenGL.
Shadow & Light: Soft shadows in real time and baked the irradiance map sdabrennye lights and reflections.
Landscapes: Huge, dense vegetation filled landscapes that work well on low-end computers.
Shaders: Shading System Unity combines ease of use, flexibility and performance.
Scripts: Lightning-fast javascript and C # based on. NET with rich libraries and excellent documentation.
Networking: Go to single player to multiplayer gaming in a completely real-time.
Physics: Breathe life into your applications with built-in physics engine Ageia PhysX.
Audio & Video: Mix of 3D graphics, real-time streaming audio and video.
Documentation: We provide step by step lessons, documentation and sample project.
Server resources Unity: Server resources Unity - this add-on that adds version control in Unity.
Release of games for Wii: Develop for the most popular console in the industry has just become easier
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Gamebryo® LightSpeed™ is a fully featured game development system that ensures a cohesive game creation experience.
Features include: A powerful game logic system with a data-driven framework and impressive script creation and debugging capabilities. Dynamic content creation from real-time design tools integrated with the developer’s art pipeline. On-target previewing to guarantee instant feedback and an efficient design process. Data-driven entity modeling provides dynamic and flexible gameplay assets to experiment with the design and interactivity of in-game elements. Inheritance capabilities enable developers to derive infinite variations and assemble subtly nuanced or wildly diverse collections of game objects – without breaking what already lives in the game.