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Autodesk Maya 2011 Subscription Advantage Pack WIN32 & WIN64


Autodesk Maya 2011 Subscription Advantage Pack WIN32 & WIN64
WIN32: 1.52 GB | WIN64: 1.66 GB

Autodesk Maya 2011
software features powerful new tools for helping create and repurpose character animation: enhanced skinning capabilities and non-destructive live motion retargeting. Its new 3D Editorial timeline helps accelerate pre-visualization and virtual movie-making workflows, while an invigorated user interface helps improve artists efficiency and creativity. Maya 2011 addresses today s demanding production requirements with its high-performance viewport display of large scenes, integrated color management, scene segmentation, improved rotoscoping, and new UI toolkit. With support for 64-bit as Windows operating systems, Maya is now more accessible than ever, offering artists an end-to-end creative workflow at exceptional value.

Maya Subscription Advantage Pack for 2011 Top Features and Benefits

Substance Procedural Textures
Choose from a library of up to 75 new Substance procedural textures, and edit or animate parameters to help achieve a vast range of looks. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them ideal for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal? Engine 3 game engine, Emergent's Gamebryo? game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples are: BrickWall, with adjustable brick distribution, surface aging, and mortar thickness; ModernConcrete, in which artists can adjust the age of the concrete revealing to varying degrees the rebar beneath; and Eye, with parameters for pupil size, eye color, and extent of veining.

Craft Animation Tools
Now it?s significantly easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio? animation tool. Rigs can be connected to a joystick or certain other input devices, enabling the animator to intuitively drive the camera while automatically recording a path in real time. The rigs also enable animators to more easily stabilize turbulent or unnatural camera movements; to add subtle movement to an existing animated camera in order to mimic hand-held shakiness or more violent disturbances such as an earthquake; and to smoothly transition or instantly cut between different camera views and settings. Also included are four pre-rigged models? two cars, and two airplanes?that can be used to more quickly pre-visualize scenes or to help create in-game cinematics. Used alone or in conjunction with the camera rigs, these rigs offer a faster and easier way to simulate complex vehicle motion, including terrain recognition.

FX Assets
Select from a range of easy-to-use effects and assign them to an object as easily as assigning a shader. Building on the Maya Asset framework and simulation toolsets, these FX Assets present only the relevant editable and animatable attributes to the artist, helping them more easily customize the effect to their requirements.

Motion Capture Samples
Leverage the new motion retargeting capabilities of Maya 2011 with up to 70 new motion capture samples that provide useful starting points to help more quickly create pre-visualizations and develop animations. Utilizing the Autodesk? FBX? 2011 asset exchange format, the samples can be shared between Maya 2011, 3ds Max 2011, Softimage 2011, Autodesk? MotionBuilder? 2011 software and certain other applications that support FBX.




More info: http://area.autodesk.com/blogs/cory/maya_and_motionbuilder_2011_advantage_packs

Install note:

1.Install Autodesk Maya Standalone
2.Use as Serial 000-00000000
3.Use as Product Key 657C1 or 00000 (if you selected trial)
4.Finish the installation & restart Autodesk Product
5.Before clicking on Activate
You have 2 options :
- a) Disable Your network Card, pull the network cable out or block with firewall
(this is just to disable online serial check)
OR
- b) Click on Activate and it will tell you that your serial is wrong, simply click
on close et click on activate again.

Choose option a or b.

6. Select I have an activation code from Autodesk
(use as product key 657C1 and serial 666-69696969 or 666-68686868 ...)
7.Once at the activation screen:
start XFORCE Keygen
8.Click on Mem Patch (you should see successfully patched)
9.Copy the request code into the keygen and press generate
10.Now copy the activation code back to the activation screen and click Next
You have a fully registered autodesk product



Category: Game making software | Views: 2120 | Added by: Adamsummer | Rating: 0.0/0
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Iconfactory : Home : Can I make custom disk icons for Mac OS 9 and OS X?
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Can I make custom disk icons for Mac OS 9 and OS X?
During the transition from Mac OS 9 to Mac OS X, the way custom icons are stored on disks changed. We’ll quickly explain what happened and give you some tips to work around the issues.
Disks (or in the language of Unix, “volumes”) in Mac OS X have a special file called ”.VolumeIcon.icns” at the root level of the disk. You can see this in a Terminal window by using the commands:
% cd /Volume/DISKNAME
% ls -la
where DISKNAME is the name of a disk with a custom icon attached.
On Mac OS 9, the disk uses the same mechanism as a folder; a hidden file named “Icon\r” at the root level of the disk contains the custom icon. You can see this from a Terminal using the same commands as above. The only difference is that the file will be displayed as “Icon?”. The question mark is displayed because the OS doesn’t know how to display the carriage return in the file name (represented by ”\r”.)
So, you have a situation where the two versions of the Mac OS are looking for different files. If you’re trying to make a disk that mounts correctly on both, you’ll need to supply both files.
Let’s assume that you’re working with a folder that you’ll eventually use with Toast or some other disk creation tool (we’ll refer to this folder as a “project folder” in the following instructions.)
You can quickly create the “Icon\r” file required by Mac OS 9 using the standard copy and paste technique with Get Info on your project folder. You can use the Terminal to verify that “Icon?” is displayed in the folder.
Creating the ”.VolumeIcon.icns” file is a bit trickier. The reason is because Unix (and the Finder) doesn’t want to display a file with a period as the first character in the name. Any attempt to rename a file with a period at the beginning will cause the Finder to display a warning dialog. This means you’ll have to work at a Terminal prompt.
The following step-by-step instructions will help you out. The “project folder” referred to below is the folder where you are storing the contents of the disk you are creating:
Create the .icns file using IconBuilder Pro.
When you save the file, make sure the Platform is set to “Mac” and the ”.icns File” type is selected.
Save the file using the name “VolumeIcon.icns” (without the period in front) in the project folder.
Open the Terminal application in the Applications > Utilities folder
In the Terminal window, type “cd” followed by a space. Then drag your project folder into the Terminal window. This will save you from having to type the Unix path name. Press return and your Terminal will now be able to work with the contents of the project folder.
To see the contents of the folder, do “ls -la” followed by a return. This should show you a list of the files, including the “VolumeIcon.icns” you saved above and the “Icon?” file created by copy/paste. If you don’t see these files, repeat the previous step to “cd” again.
In Unix the “mv” command is used to rename files. Since our goal is to rename the “VolumeIcon.icns” file to ”.VolumeIcon.icns”, we’ll use this command in the Terminal window: “mv VolumeIcon.icns .VolumeIcon.icns”. Check your typing and press return.
Because the filename contains a period, you won’t see the results of your efforts in the Finder. However, after you burn the contents of the project folder onto a CD-ROM, you should see the icon show up on the desktop for both Mac OS 9 and Mac OS X.
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