Welcome, Guest! Sign Up RSS

Covering Hollyhood Microsoft Google Apple

Monday, 2026-09-21
Main » 2012 » April » 11 » TorqueX 2D and 3D - v3.1.4.0
8.58.03 AM
TorqueX 2D and 3D - v3.1.4.0


Torque X 2D is designed from the ground up to harness the power of XNA. Written entirely in C# and based on the proven Torque Game Builder, the result is the most powerful C# 2D game engine on the planet. You can code in C#, then run your game in Windows or on your own retail XBox 360 using XNA Game Studio 3.0 and XNA Creator's Club. Torque X is loaded with systems that make debugging, journaling game events and testing features much easier than with XNA Game Studio 3.0 alone.



Torque X 3D is designed from the ground up to harness the power of XNA. Written entirely in C#, the result is the most powerful C# 3D game engine on the planet. You can code in C#, then run your game in Windows or on your own retail XBox 360 using XNA Game Studio 3.0 and XNA Creator's Club. Torque X is loaded with systems that make debugging, journaling game events and testing features much easier than with XNA Game Studio 3.0 alone.

Your license to Torque X 3D provides you with a 100% complete feature set:
Deploy to Xbox 360

Torque X 3D is built on XNA for deployment on PC and the Xbox 360. Reach millions of Xbox 360 owners by creating your game with Torque X 3D and posting it on the XNA Community Games Channel for anyone to play.
World Editor

Torque X 3D's World Editor provides an entire suite of WYSIWYG tools for designing and editing a game or simulated environment. The World Editor is fully integrated with the Torque runtime and provides full access to all Torque subsystems allowing for:

* Object placement and manipulation
* Property inspection and editing
* Shader definition and application
* Light instancing, placement, and manipulation
* Seamlessly connected indoor and outdoor scenes
* Asset importation
* Sound and video
* Performance profiling
* No compile time
* Flexible LOD system
* Vast terrains

Graphics

Torque X 3D's flexible, powerful rendering is as well suited to photorealistic simulation as to achieving a custom, original-looking style. All modern features are supported by the Torque X 3D renderer:

* Per-pixel dynamic lighting
* Normal & parallax occlusion mapping
* Various models of shading
* Volumetric fog and light
* Powerful particle systems: fire, smoke, explosions
* Extensible set of shaders (GLSL / HLSL)
* Post processing
* Depth of Field
* Refraction
* Glow
* Blurring
* Color Correction

Terrain

Torque X 3D's terrain system is integrated with the runtime with editing support from the World Editor. Import height fields generated in other applications or use Torque X 3D's stock set of procedurally generated terrains. Fogging, lightmaps, and detail textures are all included as part of the engine. And the built-in terrain editor uses clipmaps for hi-res texturing, so you don't need a lot of memory.
Asset Pipeline

Torque X 3D provides support for all major 3rd party art tools including 3ds Max, Maya, Houdini, Blender, XSI and Lightwave. Import your models (.dts, .x, .fbx) into a scene and then position them. You can create material definitions, assign components, and specify object types all from the World Editor.
Components

Torque X 3D is built with a component architecture and exposes the assignment of stock and custom components to objects easily within the editor. Simply create a component, send the component file to a friend, and tie the file to the editor. This allows coders and artists to share gameplay elements without ever writing a single script.
Scripting

Create your game in C#, the mother language of .NET and industry standard. C# was designed to provide the flexibility of C and C++ with built-in pointer manipulation so you can avoid common bugs and memory leaks.
Physics

Torque X 3D is built with an abstracted C# Physics API for use with other major 3rd party physics libraries with out of the box support for:

* Rigid body
* Vehicles
* Ragdoll
* Destructible objects
* Particle system physics
* Destroyable joints
* Various vehicles

GUI

Torque X 3D provides for fully customizable GUI modules including:

* Widgets, containers and dialogs
* Transparency, animation
* Easy-to-use GUI files
* Skins support
* Support for Unicode development
* Localization packs support

Sound

Torque X 3D supports a wide range of audio features. These include:

* 2D Sound, 3D Sound, Streaming Sound
* SFX/Music driver
* 3D sound support for panning, volume, Doppler, cones
* Multi-channel prioritized SFX manager





Pass: t-mick



http://hotfile.com/dl/25677040/5535ee3/torquex3D_3.1.4.0.rar.html
Category: Game making software | Views: 7238 | Added by: Adamsummer | Rating: 0.0/0
Total comments: 0
Only registered users can add comments.
[ Sign Up | Login ]
Blogger Widgets