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Main » 2012 » April » 11 » The Foundry Nuke 6 3v1 X32/X64Bit Win
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The Foundry Nuke 6 3v1 X32/X64Bit Win

The Foundry Nuke 6 3v1 X32/X64Bit Win


Workflow – NUKE's robust multi-channel workflow makes compositing CG more efficient. The industry's broadest support for multi-channel EXR images combines with multi-channel, multi-view and high dynamic range compositing to improve productivity and data management. NUKE allows you to cleanly manage multi-pass renders in a single stream, separate out individual passes for manipulation and work natively with HDRI.

Massive Toolset
– With over 200 creative nodes at your disposal, NUKE provides all the tools artists need whatever the challenge. These include all the industry standard keyers (Ultimatte, Primatte, Keylight), rotoscope and vector paint tools, multiple colour correction approaches, Gaussian and vector blur, defocus, dilate/erode, NEW grid and spline warping, multiple compositing merge methods, powerful expression language, a vector-based text generator, GPU accelerated 3D LUTs, an animation curve editor, dope sheet and much more…

3D Workspace
– NUKE's comprehensive and tightly integrated 3D environment allows artists to combine live action 2D and 3D elements seamlessly and quickly. You can create cards, extended bicubics, bilinear meshes and standard geometric primitives or import pre-constructed meshes using OBJ and Autodesk FBX® support.

Compositing artists can decide how far to go in NUKE - transform, texture, projection map, light and render with multi-sampled motion blur and even cast shadows – saving round trips with other departments.

Speed
– Even when processing super high resolution footage at the highest 32-bit floating point precision on modest hardware, NUKE's multi-threaded, scanline-based rendering engine gives rapid artist feedback and accurate results. NUKE also integrates easily with render-farm systems giving you even more power and speed in your pipeline.

Powerful
– NUKE scales with your workload. NUKE's resolution-independent, multi-channel pipeline allows you to read and output at any image size and manage up to 1023 user-definable 32-bit floating point colour channels. Whatever the job throws at you, NUKE can handle it.

Customise
– NUKE fits perfectly into VFX pipelines, making it easy for artists to customise and tightly integrate new tools. NUKE's simple, but extensive, user interface and nodes can be easily customised to suit the individual artist.

NUKE's inbuilt Python script editor, parameter expressions, linked clones and Gizmo-macros can be used to rapidly prototype and deliver complex procedural effects, accessible later at the touch of a button. Standard Python scripting can also be used to control processing and the user interface.

NUKE's open architecture and Developers Manual allow more technical artists to drill down to the industry standard OFX image processing plug-in API and the in-depth NDK NUKE developer's kit.

LGPL Qt 4.6 also allows the use of any Qt user interface component directly inside NUKE. Artists and programmers can extend NUKE nodes with custom C++ parameter knob controls and embed their own UIs inside of NUKE.

User presets
- Artists can tailor their workflow by creating preset configurations of parameters and nodes that can be re-used at a studio, job, shot or individual artist level.

Choice
– NUKE is available on Windows®, Linux® and Mac OS X® all at equal cost. Licenses float across operating systems, so every artist can work where they are most comfortable and creative and offline batch rendering can be at its most efficient.

Production proven
– Whether you work on feature films, episodic TV or commercials, NUKE has been battle proven at some of the worlds best effects houses.
Stereoscopic workflow – NUKE knows stereo. NUKE's unique integrated stereoscopic workflow allows you to work on stereo footage as one image stream, only splitting out to separate left and right image streams where necessary saving you significant time. NUKE's architecture also supports an arbitrary number of image streams allowing you to do multi-views with ease.

NUKE has everything you need to tackle 2D to 3D conversion work whatever your preferred technique. From simple pixel displacement to full on 3D match- moved geometry, NUKE can deliver.

Higher quality 2d-3d stereoscopic conversion can be achieved using the Displacement Shader which applies dynamic tessellation and displacement of 3D geometry at render time.

NUKE is also the only platform that supports The Foundry's award-winning OCULA plug-in toolset. OCULA helps correct a wide range of live action stereoscopic problems and has been refined through collaboration on numerous productions including Avatar and Tron: Legacy.

Performance
- The Localise Read Cache can automatically create local copies of image sequences to reduce network traffic, improve user experience and artist interactivity. At the same time aggressive caching takes advantage of available RAM to speed up compositing, avoiding re-rendering when changing frames or moving from script editing to playback.

Audio Scratch Track
- The Audio Scratch Track works with NUKE's curve editor, allowing artists to match their VFX to audio cues and generate animation curves from audio waveforms.

Deep Compositing
- allows artists to work with 'deep images' containing multiple opacity or colour samples per pixel. This allows rendering of CGI elements without predetermined holdout mattes avoiding the need for re-renders when content changes.

Deep compositing can also be used to create new volumetric effects and merge 3D images with reduced edge artifacts.

Plug-ins
- All of The Foundry's OpenFX™ (OFX) plug-ins are fully compatible with NUKE. Plug-ins are available from The Foundry and third party plug-in vendors.

OS : Win XP/2000/Vista/Win 7
Language : EN




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