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Ambiera CopperCube 2.2.1 Pro


CopperCube - simply create interactive 3d applications

CopperCube is a 3D engine / editor with deployment targets for Flash (.swf), WebGL/JavaScript (.html), Windows (.exe) and Mac OS X (.app). You can create simple interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games with the help of a little bit of scripting magic.

Supported File Formats
Import your 3D models into the CopperCube editor and publish them directly as Flash swf file for websites or as standalone Windows .exe or Mac OS X .app file. CopperCube supports the following file formats:



FormatImportExport
AutoCAD exchange files (.dxf)yes-
3D Studio ASE files (.ase)yes-
3D Studio meshes (.3ds)yes-
Alias Wavefront Maya (.obj)yesyes
B3D files (.b3d)yes-
Cartography shop 4 (.csm) yes-
COLLADA (.xml, .dae)yesyes
DeleD (.dmf)yes-
FSRad oct (.oct)yes-
Irrlicht static meshes (.irrmesh)yesyes
Irrlicht scenes (.irr)-yes
Lightwave 3D meshes (.lwo)yes-
Microsoft DirectX (.x)yes-
Milkshape (.ms3d)yes-
My3DTools 3 (.my3D)yes-
OGRE meshes (.mesh)yes-
Pulsar LMTools (.lmts)yes-
Quake 3 levels (.bsp)yes-
Quake 2 models (.md2)yes-
STL meshes (.stl)yesyes
Stanford Polygon Lib files (.ply)yes-
Truespace files (.cob and .scn)yes-


Character Animation

CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:

    * Milkshape (.ms3d)
    * Microsoft DirectX (.x)
    * B3D files (.b3d)


Single Click Web or .exe Deployment

Want to show your 3D scene directly on your website? Not a problem:

    * Import your 3D files into CopperCube
    * Edit your scene in the editor
    * Select 'Flash SWF' and click 'Publish'
    * Done!

Want to create a Windows .exe or Mac OS X .app instead? Select 'Windows .exe' or 'Mac OS X .app' and click 'Publish'. That's it!

Lightmapping

The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click 'calculate'. The lightmapper even features global illumination effects and is very simple to use.

OpenGL, Direct3D and WebGL

When publishing your interactive 3D scene as standalone Windows .exe or Mac OS X .app, CopperCube utilizes either OpenGL or Direct3D to render the scene with a highspeed, hardware accelerated render engine. An incredible amount of polygons is possible to be used then. Additionally, the following features are supported:

    * Fullscreen anti aliasing
    * Vertical Syncronization
    * 3D sounds (.wav, .ogg, .mod, .it and more)
    * Fullscreen mode

Scripting Support, Events and Actions


To make your 3D scenes even more interactive, you can utilize CopperCube's simple click-only event/action system or even scripts and and influence every aspect of the whole scene.

    * CopperCube has a built-in Event/Action system. You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
    * When publishing as Windows .exe, you can use the Squirrel scripting language, a C, Java or PHP like scripting language.
    * When publishing as Flash .SWF, you can use ActionScript 3

There is a full reference of all scripting functions and several tutorials and examples in the

Game AI and first person shooter behaviors included

Wether you want to create simple 3D games or prototype your AAA title, CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.

A custom high speed flash 3D Engine

When publishing your interactive 3D scene as Flash SWF file, CopperCube uses its own optimized 3D render engine with the following features:

    * Highly optimized and ActionScript 3 based
    * Realtime Skeletal Animation with no joint or weight limit
    * Advanced features such as BillBoards, Skyboxes and 3D sounds
    * Supports real lightmaps
    * Adaptive precision to keep high frames per second
    * Accessible for scripting through Actionscript 3 interface
    * Can use the 3D capabilities of Flash 10


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