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Компания Pilgway Studio, принадлежащая украинским разработчикам, продолжает совершенствовать свою программу 3D-Coat 3.0, которая является удобным и полезным инструментом для текстурирования и детализации 3D-объектов, созданная для 3D-художников и дизайнеров, и ориентированная, в первую очередь, на разработчиков игр.

В новой версии 3D-Coat:
- Улучшены возможности скульптинга: Добавлен Voxel sculpting позволяющий работать без каких либо топологических ограничений. Он основан не на поверхностной деформации, а на построении и наполнении объема.
3D-Coat V3 поддерживает технологию NVIDIA CUDA которая увеличивает производительность при работе над объемным скульптингом.
- Per pixel painting - возможность попиксельного рисования на полигональных поверхностях.
- Улучшены инструменты для изменения топологии.
- Улучшен интерфейс. Новый настраиваемый интерфейс разбит на несколько функциональных панелей, у каждой из которых имеется собственный набор горячих клавиш и присоединяемых панелей.
- Улучшены инструменты для UV маппинга.
- Добавлена возможность визуализировать сцену с такими параметрами как: antialiasing, depth of field, ambient occlusion и soft shadows.
- Появилась возможность настраивать задний фон сцены: можно использовать градиент, картинку или панорамное изображение

Company Pilgway Studio, owned by Ukrainian developers, continues to refine its program 3D-Coat 3.0, which is a convenient and useful tool for texture and detail of 3D-objects, designed for 3D-artists and designers, and aimed primarily at game developers.

The new version of 3D-Coat:
- Improved capabilities sculpting: Added Voxel sculpting allows you to work without any topological constraints. It is not based on surface deformation, but on the construction and filling volume.
3D-Coat V3 supports NVIDIA CUDA technology which increases productivity when working on a volume sculpting.
- Per pixel painting - the possibility of per-pixel drawing on polygonal surfaces.
- Improved tools for topology change.
- Improved user interface. The new customizable interface is divided into several functional panels, each of which has its own set of hot keys and the merged panels.
- Improved tools for UV mapping.
- Added the ability to render the scene with such parameters as: antialiasing, depth of field, ambient occlusion and soft shadows.
- Now you can customize the background scene: You can use a gradient, an image or a panoramic image

What's new:
Vokselny skultping - allows you to take any form, without any topological constraints as well as create the intricate details "of nothing"! You can change the topology, as desired. This approach gives a complete feeling of freedom during the virtual modeling - sculpting. It is not based on the change in the shape of the surface itself, but on the construction and filling volume (volume + pixel = voxel). Feel like a true artist, do not hesitate about polygons and structure, simply expressing himself as a true artist!
• pixel painting - quick and accurate approach to colorization. Allows you to perform layer-coloring and drawing maps of displacement (displacement painting) at the low-polygon and high polygon objects, without distorting the original geometry. With this method you can draw a texture map directly on the site, which is ideal for the constituent elements in low-polygonal gaming. As a guide, you can use a normal map, imported.
• Improved tools retopologizatsii. New Tool Cap (cover) allows you to fill in the holes and finish retopologiyu tails or fingertips with just one click!
• Enhanced program interface. We present a new professional, flexible, customizable interface. The program window is divided into several separate working spaces (rooms). Each room has its own set of shortcut keys and attached panel. Also, you can easily maintain their own
Pickup interfeysa.Vy can easily maintain their own preferences.
• Improved UV-mapping tools. You can move, rotate and scale the individual «UV-islands, either automatically or manually to make UV-layout.
• Ability to make rendering of scenes with smoothing, adjustable depth of field (focus), global illumination (using ambient occlusion), and soft shadows.
• Adjustable background scene, in which can be used as a gradient fill, image (including - panorama). Picture-sample can be attached to any axis.

Bit depth: 32bit +64 bit
Compatibility with Vista
: complete
Compatible with Windows 7: complete
Language:
Multilingual (Russian present)
Medicine:
Present
System requirements:
OS: Windows 2000, XP, Vista, Windows 7
Processor:
1.2 GHz or better
Memory:
512Mb (4096 recommended)
Video:
Radeon 9200/Nvidia 5600 128Mb (256 recommended) or better
DirectX 9.0c or higher

Year / Date: 2010
Version:
3.5.05B
Developer:
Pilgway
Web Developer:
http://www.3d-coat.com/
Size:
481 MB

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Category: Game making software | Views: 1281 | Added by: Adamsummer | Date: 2012-04-11 | Comments (1)



QUIDAM, the other way to create

The days of spending hours manipulating polygons is over. QUIDAM reinvents character modeling to make it natural, productive and to let you sign your own creations.
QUIDAM does not provide single models but dynamic bases and each one includes a multitude of body parts, props, clothes, textures... to create millions of characters!

Compare the versions of QUIDAM 3

What's new in QUIDAM 3

1. Combine
Compose thousands of unique characters with the numerous body parts and props available. Add the props you like or import your own objects directly to place them on the skeleton.

2. Sculpt
QUIDAM’s Sculpture Studio offers a complete set of original, powerful and natural sculpting tools to let you knead and put the finishing touches to your character. With QUIDAM, it’s you who creates your characters, not the software!

3. Paint
The drawing tools let you paint in real time onto your models.
Discover a natural way to apply colors, textures, transparency, bump or normal maps as if you were painting on a canvas.

4. Pose
With QUIDAM's direct manipulation system, you can give an attitude to your characters in a few clicks.
Use the available preset poses or create yours. You can save and store them.

5. Render
Your character is ready.
In a blink, QUIDAM produces a high quality image for printing and editing in retouching software.

6. Export
Thanks to additional plug-ins, export directly your ready-to-be-animated creation (equipped with its textures, UV, bones and skinning) into Maya, 3DS Max, LightWave, Cinema 4D, Carrara... Multi resolution, your characters can be exported at the resolution of your choice!

More info : http://n-sided.com

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Category: Game making software | Views: 3791 | Added by: Adamsummer | Date: 2012-04-11 | Comments (8)

Autodesk 3ds Max Entertainment Creation Suite Premium 2012 32/64bit
Year: 2011 | WIN32: 3.79 GB | WIN64: 3.91 GB

The Autodesk 3ds Max Entertainment Creation Suite Premium 2012 offers exceptional value in a production-proven package for 3D modeling, digital sculpting, texture painting, animation, effects, rendering and compositing.

The 3ds Max Entertainment Creation Suite Premium includes Autodesk 3ds Max software, plus Autodesk Softimage, Autodesk Mudbox, and Autodesk MotionBuilder software for maximum creativity and production efficiency.

Sophisticated Animation and Effects

With the Autodesk® Entertainment Creation Suite 2012 Premium edition, artists can take on a wider range of projects, achieve faster results, and explore new creative avenues—at a significant cost saving.

* Comprehensive 3D toolsets—Choose either Autodesk Maya or Autodesk 3ds Max, and access a production-proven package for 3D modeling, animation, effects, rendering, and composting.
* New creative possibilities—Use the intuitive Interactive Creative Environment (ICE) within Autodesk Softimage to add compelling effects to your Maya or 3ds Max scene, and quickly create high-quality facial animation with the Autodesk® Face Robot® toolset.
* Intuitive digital sculpting and painting—Easily create highly detailed organic models, using the intuitive sculpting, texturing, and painting toolsets of Autodesk Mudbox.
* Powerful real-time animation—Increase overall animation output and take on previsualization and virtual movie-making projects, with the real-time engine and advanced 3D character animation capabilities of Autodesk MotionBuilder.
* High-quality baking—Easily create global illumination for next-generation games and then bake into texture maps, vertex maps, or point clouds with the Turtle for Autodesk Maya 2012 plug-in.†
* Single-step interoperability—Maximize creative potential and optimize productivity with new single-step interoperability workflows and more consistent user interfaces in these 2012 releases.



Autodesk 3ds Max Entertainment Creation Suite Premium 2012 32bit

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Category: Game making software | Views: 1136 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)

Autodesk Maya Entertainment Creation Suite Premium 2012 32/64bit
Year: 2011 | WIN32: 3.0 GB | WIN64: 3.12 GB

The Autodesk Maya Entertainment Creation Suite Premium 2012 offers exceptional value in a production-proven package for 3D modeling, digital sculpting, texture painting, animation, effects, rendering and compositing.

The Maya Entertainment Creation Suite Premium includes Autodesk Maya software, plus Autodesk Softimage, Autodesk Mudbox, and Autodesk MotionBuilder software for maximum creativity and production efficiency.

Sophisticated Animation and Effects

With the Autodesk® Entertainment Creation Suite 2012 Premium edition, artists can take on a wider range of projects, achieve faster results, and explore new creative avenues—at a significant cost saving.

* Comprehensive 3D toolsets—Choose either Autodesk Maya or Autodesk 3ds Max, and access a production-proven package for 3D modeling, animation, effects, rendering, and composting.
* New creative possibilities—Use the intuitive Interactive Creative Environment (ICE) within Autodesk Softimage to add compelling effects to your Maya or 3ds Max scene, and quickly create high-quality facial animation with the Autodesk® Face Robot® toolset.
* Intuitive digital sculpting and painting—Easily create highly detailed organic models, using the intuitive sculpting, texturing, and painting toolsets of Autodesk Mudbox.
* Powerful real-time animation—Increase overall animation output and take on previsualization and virtual movie-making projects, with the real-time engine and advanced 3D character animation capabilities of Autodesk MotionBuilder.
* High-quality baking—Easily create global illumination for next-generation games and then bake into texture maps, vertex maps, or point clouds with the Turtle for Autodesk Maya 2012 plug-in.†
* Single-step interoperability—Maximize creative potential and optimize productivity with new single-step interoperability workflows and more consistent user interfaces in these 2012 releases.

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Category: Game making software | Views: 1043 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)

Silo - 3D modeling program, a program that will help you in the modeling of 3D objects, you can use this program to create animation, videogame creating and implementing their own ideas.

Features:

Hi-Res Displacement Painting
Silo lets you freely intermix hi-res displacement painting with standard modeling for the ultimate organic workflow. Generate normal maps from arbitrary high-res and low-res model pairs.

Hard-Surface Precision
Work in feet and inches, meters, or generic units, all of which can be adjusted to the scale of existing models. Combined with snapping tools, it becomes easy to make a 3 inch bevel or to make one wall precisely 3 meters away from another.

LSCM UV Unwrapping
Quickly and interactively unwrap UV coordinates using advanced LSCM (Least Squares Conformal Maps) techniques to add texture maps to your models. Edit UV maps with the same modeling tools used for geometry creation, so you don't have to learn an extra toolset.

Fewer Mouse Clicks
We know that every extra mouse click cuts into your workflow. Every tool in Silo has been streamlined and honed to work in a fast and predictable way, with fewer clicks.

Advanced Subdivision Surfaces
Silo's subdivision surfaces were built from the ground up to be incredibly fast and fully-integrated into all tools.

Topology Tools
After sculpting in Silo or another software, you can use Silo's Topology Tool to sketch new topology over your mesh, or use any number of Silo's tools with surface snapping active to constrain all your geometry additions and edits to your scultped mesh to easily form new topology.

Free File Converter
If you decide not to purchase Silo after your 30-day period expires, it will continue to function as a free file converter and "learning version".

Minimal Interface
Only a few useful buttons are on-screen in the default interface (which you can customize to have lots of buttons if that's your thing). Assign any function to any mouse or keyboard button, and you're left with little between you and your model.

100% Customization

Completely customize all mouse buttons, keyboard shortcuts, interface buttons, and UI colors to your liking. Make your middle mouse button perform extrudes if you want.

Scene Management
All the advantages of layers but the flexibility of overlapping groups. Using the scene editor, any object or group can be instantly switched in and out of its own layer to manage complex models.

OS: Windows All
Language:
English
Medicine:
Crack
Size:
7.92 MB

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Category: Game making software | Views: 816 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)



iPi Desktop Motion Capture is a markerless motion capture technology that literally puts motion capture at animator's desktop. You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.

System Requirements

At a minimum, iPi Desktop Motion Capture software requires a system with the following:

* CPU: x86 compatible (Intel Pentium 4 or higher, AMD Athlon or higher) 
* Operating system: Windows 7, Windows Vista, Windows XP 
* Video card: Direct3D 10-capable (SM 4.0) gaming-class graphics card (GeForce GTS 250 or Radeon HD 4850 or better recommended). 
* Cameras: 
o Express - MS Kinect with USB cable 
o Multi-Camera - Webcams or DirectShow-compatible USB or FireWire cameras. See details on Cameras and Accessories

Input Formats

AVI, MPEG1, MJPEG, MPEG2, MPEG4, WMV

Output Formats

* Biovision .BVH 
* COLLADA 
* 3D MAX Biped-compatible .BVH 
* Valve Software's Source Engine animation .SMD 
* Other formats coming soon

Video Recording Conditions and Environment

* Indoor and outdoor 
* Normal lighting conditions 
* No markers required 
* Video can be recorded at 320x240 at 30 frames per second

Actor Clothing Requirements

Actor can wear reasonable casual clothes. 
Tight-fitting solid-color clothes recommended. 

Homepage: http://anonym.to/?http://www.ipisoft.com/ 



Jeans and T-shirts are supported.

Category: Game making software | Views: 757 | Added by: Adamsummer | Date: 2012-04-11 | Comments (0)

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